Showing 12 open source projects for "hardware"

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  • 1
    Ovmeet

    Ovmeet

    Video conferencing and collaboration platform

    ...The newer version uses modern web technologies to deliver video conferencing services across Web, H5, Android, iOS, PC, etc. It also supports server configurations, live streaming, multiple protocols, and integration with hardware and AR components for extended use cases. Supports WebRTC, RTMP, RTSP, SIP protocols, enabling interoperability with streaming devices, hardware endpoints, and different media sources.
    Downloads: 0 This Week
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  • 2
    Starling Framework

    Starling Framework

    2D GPU-accelerated framework for ActionScript developers

    ...It mimics the traditional Flash display list while dramatically improving performance, making it a popular choice for Flash developers transitioning into more efficient, hardware-accelerated environments.
    Downloads: 0 This Week
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  • 3
    KitVision

    KitVision

    KitVision is a Framework for creating tangible tabletop games

    With KitVision you can create very simple tabletop games based on Tangible Interaction (manipulation of objects). KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware. Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, and to define images, sound and game rules. Adobe Air has to be installed in order to work with KitVision http://get.adobe.com/es/air/ Manual, Tutorials and more info can be found at: http://www.toyvision.org KitVision has been developed by Clara Bonillo, Olga Blasco and Javier Marco, at the GIGA Affective Lab (Zaragoza University, Spain)
    Downloads: 0 This Week
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  • 4
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ...It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. ...
    Downloads: 0 This Week
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  • 5
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. ...
    Downloads: 0 This Week
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  • 6
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair to limit the use of the technology to just one game. That is why we decided to make it an open source engine. Since our top priorities are high performance and resource efficiency, we recommend using it for games with high-resolution graphics.
    Downloads: 0 This Week
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  • 7
    Tellu inventory management software collects hardware/software data automatically from network, and stores data in MySQL database. Data is easily accessed by comprehensive UI, which can be also used to store devices, services, passwords, files, etc.
    Downloads: 0 This Week
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  • 8
    Phidgets2Flash is a small C# utility program that connects the Phidgets hardware toolkit to Macromedia Flash using XML message passing through a TCP socket.
    Downloads: 0 This Week
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  • 9
    gbsplay emulates the sound hardware of the Nintendo Gameboy. It is able to play the sounds from a Gameboy module dump (.GBS format) over /dev/dsp and NAS. Included is an XMMS input plugin, a tool to display information about a .GBS file, and a demo song.
    Downloads: 1 This Week
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  • 10
    A flash flv, mp3 or mp4 (h.264) player made on haxe that can be embedded into any website for free or commercial use. With support for rtmp, youtube, http streaming and many more features. Open for improvements by you!
    Downloads: 0 This Week
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  • 11
    lysis is working on a features rich home automation system that ranges from CAN-bus, 1-wire and RF up to a HTPC; both hardware and software are addressed to make the really smart home; the domotics will provide energy saving, comfort, flexibility, safety
    Downloads: 0 This Week
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  • 12
    The Make Controller is an open microcontroller platform for Makers of all kinds, by MakingThings. Note - current code is hosted on the MakingThings site at https://www.makingthings.com/svn
    Downloads: 0 This Week
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