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A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
A massively multiplayer action game that revolves around an alien invasion of earth. The gameplay will be reminiscent of a hollywood blockbuster with everything being just a little bit over the top. The game will run until the humans either repel the a
When I was learning actionscript and flash I was looking around for a tutorial such as this one and I couldn't find one, so I made one to help people who are like me.
Save up to 91% with Spot VMs and get automatic sustained-use discounts. One free VM per month, plus $300 in credits.
Save on compute costs with Compute Engine. Reduce your batch jobs and workload bill 60-91% with Spot VMs. Compute Engine's committed use offers customers up to 70% savings through sustained use discounts. Plus, you get one free e2-micro VM monthly and $300 credit to start.
This is a simple demonstration shooter game utilzing the Actionscript 3 Flashpunk Game Engine and eventually some additional 3rd party FOSS addon libraries as well.
It utilizes the Flex 3 SDK and is cross platform. Current build in Flash Develop.
An isometric tile-based-game-engine. The engine is intended for pixel-graphics but with a few adjustments might work with vector-graphics. It comes with an Flex-AIR desktop application for editing tile-maps in xml-format.
Builds on the popular flash gorillas game which was built on Gorillas.bas. We are developing this game in the flash environment and adding network multiplayer features using project darkstar.
This project tries to provide a small and simple Actionscript Editor written in Actionscript. It aims to be run inside a browser and therefore to be available on every platform.
Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
The remake of the IBM classic from 1991. This project has successfully duplicated pixel for pixel the Gorillas.bas game. Hosted on http://www.rickyroad.com/
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
Sherlock Dengue is an educational web-based game developed in Adobe Flex. It's objective is to teach people how to prevent their houses from becoming a breeding for the mosquito that causes the dengue disease.
The NPC-Configurator (NPC: Non-Player Character) is used to visualize the characters of the user generated stories of the PM Game (http://www.pm-game.ch). It shall visualize the personalities and the emotional state of the NPC's.
The fly is a Flash game written in ActionScript 3.0. It explores existence as a fly trapped in various rooms of a house. Compete with other bugs for food.