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WikiMindMap is a tool to browse easily and efficiently in Media-Wiki content, inspired by the mindmap technique. This Project is now hosted on GitHub: http://github.com/nyfelix/wikimindmap
Try to make an Ant Movie Catalog Viewer using my Flash knowledge.
A carousel on the bottom showing movies
A scrollable list on the right and description, details on the left.
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Simple implementation of MRP algorithm with Flash GUI for University purposes. Reads data from XML and shows the results in text. Whole project written in ActionScript 3.0
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When I was learning actionscript and flash I was looking around for a tutorial such as this one and I couldn't find one, so I made one to help people who are like me.
Builds on the popular flash gorillas game which was built on Gorillas.bas. We are developing this game in the flash environment and adding network multiplayer features using project darkstar.
Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
The remake of the IBM classic from 1991. This project has successfully duplicated pixel for pixel the Gorillas.bas game. Hosted on http://www.rickyroad.com/
GentleCMS is planned to be a OpenSource-EnterpriseReady Content Management System based on PHP5 and Zend Framework. All Source-Code is provided under the GPL v3.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
Sherlock Dengue is an educational web-based game developed in Adobe Flex. It's objective is to teach people how to prevent their houses from becoming a breeding for the mosquito that causes the dengue disease.
The NPC-Configurator (NPC: Non-Player Character) is used to visualize the characters of the user generated stories of the PM Game (http://www.pm-game.ch). It shall visualize the personalities and the emotional state of the NPC's.