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See http://milib.riaforge.com. MILib is ActionScript2 framework. Above all it contains: more than 180 classes, event engine, debugger, util classes, dynamic/static animation engine. Mostly dedicated to create dynamic 100%-flash sites.
Flash 3D graphics library written in ActionScript3.0. This project aims to provide high performance and user friendly interface to manipulate 3D objects with fully extendibility.
Sandy is a 3D library written in ActionScript2.
The goal of the library is to provide a complete and user friendly API to manage 3D animations in Flash.
You can see the complete information on the official website : http://www.flashsandy.org
Engine for web-based interactive map (like google map). List of features includes: search for a street and address, search for a bus route, information about objects, plugin architecture, easy customizable code and DB. Based on Macromedia FLASH technolog
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A simple, pluggable isometric engine for SWF. Yanime handles the isometric world, leaving artwork / animations to implementors - allowing isometric worlds / apps to be created easily without bothering with isometric engine stuff.
Note: New versions are not being posted to source forge. Please check the project homepage at: http://www.cove.org/flade A free library for simulating 2D physics in Flash using Verlet integration. It currently features particles, stick & angular constra
OpenSource 3D Engine for Flash MX 2004: Create 3D applications using the builtin DataCube object and put your data as dynamic 3D Models into a virtual universe. Then let the viewer navigate the camera interactively through your data universe.
A.E. Script is a Flash/XML based engine to create graphical adventures playable in browsers like 'IE' or 'Firefox'. Through XML any compliant document can be an own story to play and be customed with many options that A.E. Script and Flash have to of
An isometric tile-based-game-engine. The engine is intended for pixel-graphics but with a few adjustments might work with vector-graphics. It comes with an Flex-AIR desktop application for editing tile-maps in xml-format.
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GECCO is the Global Engine for Custom Course Objects. Written in Flash Actionscript 2, GECCO is a run-time engine for delivering interactive elearning modules using a variety of learning templates.
A flash-based GUI engine for OSD/embedded applications.
By using flash based programming style for art designs and C-Languase based logic engine to speed up the GUI processings.
Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
This is a simple demonstration shooter game utilzing the Actionscript 3 Flashpunk Game Engine and eventually some additional 3rd party FOSS addon libraries as well.
It utilizes the Flex 3 SDK and is cross platform. Current build in Flash Develop.
Interfuse is a workflow framework that joins ("fuses") the services, rules and objects of a traditional application with user-defined workflow. Interfuse is lightweight and designed to be embedded in existing Java-based applications.