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The MiniMax Timer is a simple timer application which, for now, only counts downward. It has the following customizable features:
- always on top
- fullscreen
- timer font, text color and background color
- display a customizable text when the timer ends
- timer's size and location
- timer control shortcuts
The settings (positions, colors, sizes) are automatically saved upon exiting the program.
Dots&Boxes is becoming a super-charged multiplayer game based on the traditional Dot Game first published in 1889 by Édouard Lucas. This standalone version uses the minimax algorithm with alpha-beta pruning to enhance the computer game difficulty.
This is a small and simple project which i used to work on creating a minimax algorithm. In its current state, the algorithm is finished. Future updates will try to:
1. Add heuristics instead of just checking for wins
2. Introduce alpha-beta pruning
Other updates not concerning the AI will be:
1. Coins will fall down into place, instead of appearing
2. You can set if you want to play with 2 humans, 2 computers or an AI and a human.
3. You can select different AI's
Lots of work...
Connect-4 is a very simple game to learn. It is played on a 8 X 8 board (actually should be 7 x 6 but in this project we changed it to 8 X 8) and, the goal is to get four consecutive cells either horizontally, vertically or diagonally. The first player to get four consecutive cells wins. It has been proven that there is an optimal strategy for this game i.e.
In this project, we worked on implementing a player that uses a minimax with alpha-beta pruning and a heuristic model using Java...
Checkers board game with official brazilian rules. The game engine uses an endgame database with up to 4 pieces. Many optimization techniques were used to generate and process the game tree tree and minimax algorithm. Bitboards and zobrist keys are also used.
Open source clone of the board strategy game blokus, mainly the duo (1vs1) mode. Each player has 21 pieces to put on the board while preventing the opponent from doing the same. Also features solo or 4 players games and an expandable challenge mode.
Another project based on the famous Tic-Tac-Toe game. The AI is based on the Minimax algorithm. Design: Julian Kuntorov ( http://juliank.eu/ ) , Development: Me :)
"Plaga" is a board game based on tiles and SDL. The objective of the game is to dominate the greater number of cells of the board. Exist 3 modes: player vs player, player vs com and com vs com. AI of COM is based on minimax. Enjoy it!
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SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)