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[ATTENTION]
As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below:
https://github.com/vinicius-ras/ramvader-deadspace
RAMvader-DeadSpace is an opensource trainer for the game DeadSpace. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions.
RAMvader-DeadSpace uses the RAMvader library to have access to most low-level trainer functionality...
An indie space strategy game - it's a game of human survival.
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Your mission as the human supreme commander in this exciting solitaire game is fourfold: First, rebuild and retool the peaceful human economy and set it on a war footing. Second, develop and build mighty starships of war to bring the fight to the Xyl. Third, develop new technologies that could turn the titide of the war.. or turn out to be worthless dead-ends. And finally, destroy the 4 Flagships of the 4 Grand Fleets, or if you are bold (or desperate) enough, send an fleet to destroy the AI Core.
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This is a command line based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in deadspace, No lands, no seas Based on command line ideal for command line junkies Finally it's free!
This game teaches Japanese kana in a fun way. It is like a cross between Space Invaders and Typing of The Dead. Kana fall from the sky and you must shoot them before they reach your city. You blow them up by typing their romaji equivalent.
This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
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WAR is a turn based client/server networked X11/Linux 3D strategy game (wow - buzzwords!). Think Warhammer 40.000 Epic Space Marine battles, and you will know what to expect. ***PROJECT DEAD*** I might pick this up again later, but not likely