Showing 535 open source projects for "c language arcade game"

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  • 1
    The Arcade Learning Environment

    The Arcade Learning Environment

    The Arcade Learning Environment (ALE) -- a platform for AI research

    Arcade Learning Environment (ALE) is a widely used open-source framework that wraps hundreds of Atari 2600 games via an emulator and presents them as RL environments for AI agents. It decouples the game/emulation aspects from the agent interface, providing a clean API (C++, Python, Gymnasium) so researchers can focus on agent design rather than game plumbing.
    Downloads: 0 This Week
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  • 2
    Minecraft Mod Language Package

    Minecraft Mod Language Package

    A language package for Minecraft Mods

    Minecraft Mod Language Package is an open-source localization project that provides translations for a wide range of Minecraft mods, primarily focusing on Simplified Chinese. The repository collects translation files and tools used to convert mod content into localized versions that can be applied directly in the game. The project was created to address common issues where mod developers do not provide official translations or where updates to translations are delayed. Contributors...
    Downloads: 13 This Week
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  • 3
    Ring Programming Language

    Ring Programming Language

    Simple and flexible programming language for applications development

    Simple and flexible programming language for applications development. Ring is a practical general-purpose multi-paradigm language. The supported programming paradigms are Imperative, Procedural, Object-Oriented, Functional, Metaprogramming, Declarative programming using nested structures, and Natural programming. The language is portable (MS-DOS, Windows, Linux, macOS, Android, WebAssembly, etc.) and can be used to create Console, GUI, Web, Games, and Mobile applications.
    Downloads: 2 This Week
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  • 4
    Shopne-Arcade

    Shopne-Arcade

    A frontend for GnGeo emulator written purely in Python

    Shopne Arcade is written in pure Python language without any external dependencies making it portable across various Linux Distributions.
    Downloads: 0 This Week
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  • 5
    MAME

    MAME

    MAME is a multi-purpose emulation framework

    MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time,...
    Downloads: 41 This Week
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  • 6
    GDevelop

    GDevelop

    The game engine for everyone

    GDevelop is an open-source, cross-platform game development software designed to make creating HTML5 and native games easy for everyone. Experts and novices alike can create their own games with GDevelop as it is fast and easy to learn, requiring no knowledge in a specific programming language. What makes GDevelop unique and so easy to use is its powerful and intuitive event-based system. Events are a powerful way to build up your game logic, without having to learn a programming...
    Downloads: 26 This Week
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  • 7
    Multi Theft Auto: San Andreas

    Multi Theft Auto: San Andreas

    Multi Theft Auto is a game engine

    ...The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language. Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers.
    Downloads: 55 This Week
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  • 8
    Luma3DS

    Luma3DS

    Noob-proof (N)3DS Custom Firmware

    Luma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock. It also allows you to run unauthorized ("homebrew") content by removing signature checks. To use it, you will need a console capable of running homebrew software on the Arm9 processor. Since v8.0, Luma3DS has its own in-game...
    Downloads: 97 This Week
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  • 9
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment. By exposing Unity editor functionality through MCP tools, the plugin allows external AI systems to...
    Downloads: 4 This Week
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  • 10
    Luau

    Luau

    Fast, small, safe, gradually typed embeddable scripting language

    It is designed to be backward compatible with Lua 5.1, as well as incorporating some features from future Lua releases, but also expands the feature set (most notably with type annotations). Luau is largely implemented from scratch, with the language runtime being a very heavily modified version of Lua 5.1 runtime, with a completely rewritten interpreter and other performance innovations. The runtime mostly preserves Lua 5.1 API, so existing bindings should be more or less compatible with a...
    Downloads: 24 This Week
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  • 11
    XUnity Auto Translator

    XUnity Auto Translator

    Advanced translator plugin that can be used to translate Unity games

    XUnity.AutoTranslator is an advanced plugin framework designed to automatically translate text in Unity-based games in real time by intercepting and replacing in-game text during rendering. It works by injecting itself into the game process and leveraging external translation services such as Google Translate, DeepL, or custom APIs to dynamically convert text into a target language. The tool supports both automatic translation and manual translation workflows, allowing users to refine or...
    Downloads: 170 This Week
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  • 12
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 3 This Week
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  • 13
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. ...
    Downloads: 8 This Week
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  • 14
    raylib-go

    raylib-go

    Go bindings for raylib, a simple and easy-to-use library

    raylib-go is a Go (Golang) binding/wrapper around raylib, the light-weight C library for video game and multimedia programming. It allows Go developers to build 2D (and some simple 3D) games, graphical applications, or multimedia tools using a familiar and simple API, while leveraging Go’s language ergonomics, concurrency model, and ecosystem. With raylib-go, developers can draw graphics, handle input, play sound, manage textures, and manage game loops directly in Go — without needing to write or interface with C manually. ...
    Downloads: 0 This Week
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  • 15
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. ...
    Downloads: 0 This Week
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  • 16
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    ...Because it’s built on modern C# and .NET, developers can take advantage of modern language features (C# 14, .NET 10), tooling (Visual Studio, VS Code, Rider), and long-term maintainability. The engine supports cross-platform development: you can build for desktop, mobile, or VR, and target multiple operating systems. Stride is modular and customizable: you can tailor rendering, physics, scripting, and other subsystems to suit your game’s needs.
    Downloads: 3 This Week
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  • 17
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments. Definitely use the most recent versions and features of the target language, but also try to...
    Downloads: 5 This Week
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  • 18
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and...
    Downloads: 217 This Week
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  • 19
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    Emscripten is a complete open-source compiler toolchain that transforms C, C++, and other LLVM-based source code into WebAssembly (and JavaScript), enabling native‑like applications to run in web browsers, Node.js, and other Wasm environments. While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets). Emscripten...
    Downloads: 9 This Week
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  • 20
    Torque2D

    Torque2D

    A completely free, open-source, 2D game engine

    Torque2D is a free and open-source game engine focused on 2D development, built on proven Torque technology and provided under the MIT license. It delivers a flexible and high-performance C++ framework that supports cross-platform development for Windows, macOS, Linux, iOS, Android, and the web from a single codebase, allowing developers to target a broad range of devices with minimal changes.
    Downloads: 2 This Week
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  • 21
    Godot Kotlin JVM

    Godot Kotlin JVM

    Godot Kotlin JVM Module

    This is a Kotlin language binding for the Godot game engine. It is built as a module (like the C# binding) to interact with Godot's core internally. The binding provides you Godot APIs as Kotlin classes, so you can write your game logic completely in Kotlin. Your code will be compiled into a .jar which is then executed by an embedded JVM, so you don't have to worry that your users have Java installed.
    Downloads: 0 This Week
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  • 22
    Furnace

    Furnace

    A multi-system chiptune tracker compatible with DefleMask modules

    Furnace is a powerful multi-system chiptune tracker that enables users to compose music using the sound chips of classic computers, consoles, and arcade hardware. It supports an extensive range of audio chips, including FM synthesis, wavetable synthesis, and sample-based systems, making it one of the most versatile trackers available. The software is compatible with multiple operating systems and can be used both as a standalone application and as a development tool for retro-style audio...
    Downloads: 1 This Week
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  • 23
    Libplanet

    Libplanet

    Blockchain in C#/.NET for on-chain, decentralized gaming

    Libplanet is a .NET library for creating multiplayer online game in decentralized fashion, which means the whole gameplay occurs on a peer-to-peer network among equal nodes rather than an authorized central server. Under the hood, it incorporates many features (e.g., digital signature, BFT consensus, data replication) of a blockchain.
    Downloads: 0 This Week
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  • 24
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 112 This Week
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  • 25
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
    Downloads: 0 This Week
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