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Mob3D is a free 3D Game Engine written in C++. It uses DirectX and Ageia PhysX. It is licensed under LGPL, so you can sell games created with it. Mob3D is still in alpha version, but already has stunning effects like Bump Mapping and Shadow Mapping.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
this is an Open Source Game based on Ogre3D and Ageia Physx 2.7.0 and/or ODE. "theForce" is a Jedi Academy's Concept super upgrade. Also i'm planning to include strong elements of Role Playing. also Multiplayer. Everyone can join the project.
The PyPhysics Project is an attepmpt to create a Physics Wrapper for the phyton scripting language of several popular physics Engines:
-PhysX by ageia
-Newton
-ODE
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Beowulf is a multipurpose 3D Game Engine where every thing should be interchangeable. (Like you want to use your own vector class...no problem.) There will be provided two Sub-Engines: OpenGL and DirectX. Also support for AGEIA PhysX is planned.
SupeRPG is a basic engine 3d for RPGs. It uses: Ogre 3d as render, Ageia physics as physics system and openAL as audio system. It has a multilingual system, hourly system and it is totally customizable via plugins.