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Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
CivilAction lets you create a Choose Your Own Adventure type story that can be played on Java enabled cell phone. A desktop application lets you write story files. People run the story on their phone. Make a 'Tresure hunt' or 'Amaze Race' type game.
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The program will be a basic memory game. The user will click on two cards, out of sixteen, and try to match the images on the opposite side of the cards together. The user will also be able to save and load his/her game at any point during the game.
This project aims to implement famous Monopoly game in pure java by using object oriented design. It is powered by UML diagrams including collobration and class diagrams. Network support will be added after constructing main frame. <br>Note:</br> Game is
This is a java version of the board game connect4. It functions as a swing application, a java applet, and there is a console application also. Network support is proposed for version 1.1+.
AndeCerto is a game that allows the user interact with sets of objects while walking in various scenarios. The user explore the environment to acomplish tasks and achieve his own conclusons on the subject. It is built in Java for educational purposes.
Sway is a Java multiplayer realtime game engine with a biological bias. Players are able to interact with a "real world" where creatures are developing under different terrain and weather conditions.
Tired of Football Mogul and its crappy game play and support? I am starting a java based American Football game. Any help is appreciated, even if you just want to create a player database or provide any helpful suggestions.
UGENE is a project dedicated to creating open-source games. Our focus is on making original multi-player games that don't require a powerful computer. Our current catalog includes Squee (a board game) and Five Thousand (a dice game).
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
This software is an example how to write an tile based game. You can use it to build your own game, or you can make your studies with it. It is simple, but it shows most things like collision detection, room loader, animation and many more. Made in Java!
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
JavaAmp is an clone of the well known multimedia player Winamp written in Java. It uses the Lightweight JavaGame Library (LWJGL) and FMOD for playing music and visualizing it.