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Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
Draak is a multi-language, macro compiler, meaning all syntax and code generation is defined in a single file. Draak is a single binary that is able to compile any context free language (like C, Pascal, Java) for any platform with only 1 file.
This project is a c++ code weaver, mainly based on open source tools. It may run on every platform supporting c++. Unlike aspectc++, taco join points are some of the control structures encountered in c++.
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SQUAT/CTL is a platform independant macro template library for C/C++. It provides container, template, serialization and code generation patterns for the C/C++ language family based on C preprocessor macros.
The BDT (Build Development Tools) Project is working towards providing a fully functional Build Integrated Development Environment (IDE) for the Eclipse platform.
DttSP is the software part of a Software Defined Radio. It contains a general-purpose DSP core for receive and transmit, and much additional code to provide a full application. The initial hardware platform is the FlexRadio SDR-1000.
The Configuration Management Code Block (CMCB) provides a comprehensive and centralized platform designed to overcome the limitations of the configuration management capabilities built into the .NET framework.
A revolutionary software development framework based on eXegeSys Customizer Technology. It allows developers to build applications that can be customized by the end user without changing the source code, interrupting support, or limiting future upgrades.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
Dr. Micheal Kay: "Saxon 8.7 is the first release to be released simultaneously by Saxonica on the Java and .NET platforms." MDP: Mission accomplished! Saxon for the .NET platform from Saxonica is now available and supported via the http://saxon.sf.net
Cross platform library to analyse PHP codes and apply source code formatting like indentation, eliminating whitespaces, automatically adding braces, etc. Also includes various front-ends to perform operations on multiple files via web, gui, and console.
A microprocessor simulator for unit testing assembly code in embedded systems. Written in pure Java, it works with JUnit on any platform Java supports. Micros include 6502, 6800, 8051, Z80, and others.
I want to build a platform that anyone can control an army using any computer language(c , c++ , java , python , vb , dephi etc) to defeat other opposition in anytime , anywhere .
DaVinci aims to be a multi-platform/language IDE focusing on web development, developed in Lazarus. It will include a HTML form designer (and a code editor!) and generate valid XHTML/CSS.
A library for the creation of cross-platform, GUI-independant wizards. Supports extensible front-ends, currently implementing HTTP and KDE, as well as extensible input types.
wxGuide is a collection of guidelines for building cross platform applications written in C++ using the wxWindows framework. It gives ideas and advice how an application could/should be written and provides full-featured code samples, i.e. wxGuide-Editor
CHOMP is a Higher-Order Messaging implementation for Cocoa which does not require any additional libraries and is easy to use. It allows the near-total elimination of NSEnumerator from code, and simplifies many methods which take selectors as arguments.
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm looking for the real code that's actually usable. Check the Atari Age forums. ...
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
BrickOS is an alternative software environment for the LEGO(r) Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.