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Written initially in VB6, Ixion is an Access 97 database front-end for the purpose of managing Roleplaying Game (RPG) characters for three standards: Text-Based Online, BESM, and AD&D, with plans to expand as necessary.
Open source horror game using a D&D like engine and my high
powered game engine using OpenGL an' DirectX for
lots of power. The game will problly for now be text
based till I finish the engine and get my 3D graphics
going. Plus the story.
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[Text-Based User-Driven MUD Engine] An Object-Oriented MUD server that allows dynamic creation of the game's entities and provides a simple XML scripting language for such. Future enhancements will allow for a graphics interface.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
Text-based, basketball player career simulation (character-based). You start out as a rookie basketball player and slowly improve your ratings by training and playing with different teams.
gazebo
n : a small roofed structure affording shade and rest.
Also an open framework for playing and assisting at playing most any OGL d20/DND game in the Gnome 2 environment.
The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC
PHPAdventure! is an interactive fiction engine written in PHP that allows game programmers to easily create point-and-click web based text adventure games. May 2006: I'm not maintaining this anymore. If you want to take it over, let me know.
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
DUBE is an OpenGL based engine for flexible online multiplayer Role-Playing. I envision MUD style gameplay, but with a visual 3D experience, instead of the classical text-based MUD.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
E-Pimp is currently a text based pimping game. I hope to make a GUI soon. E-Pimp is meant to bring the user into a legal world of pimping. I currently have the source code, a Mandrake Linux build, and a Windows 98 build.
A text based fantasy RPG that will offer an intriquite and engaging storyline, a unique battle and character levelling engine, and many other features, which we are still unsure of.
Nymm is a text generator for creating content, dialog and prose.
It is a general purpose random text generation system which can be configured using simple text files.
Nymm is anticipated to be of use to anyone creating semi randomised content.
BladeMaster 2 is text-based multi player arena combat simulation game. BladeMaster 2 is a resurrection of a classic BBS game. It's purpose is to create a greatly enhanced and open source version based on the original, playable on modern systems.