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Burned Out is a MMOG settled in a parallel world with a ´bad result´ of the cuba crisis in 1962. Only a few people survived in bunkers and try to survive by trading, fighting, developing new technologies.
...It is pretty eligble, considering it is wrtten by a kid. It has rooms, monsters, and objects. Lots of commands are already made for both playing and administrating. There is combat with both spells and fighting.
The Legend of Utopia is a classic text-adventure for the Gameboy Advance, which means that apart from the logos and the title screen, it is text only. It will feature a real-time fighting system comparable to contemporary console RPGs and is written in C.
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IDMS DBMA is an effort to develop a highly scalable (c10k complient) plugin based mail agent aimed at fighting spam & viruses. Hopefully replacing hard-to-maintain, complex, resource hungry configurations used by small to large users today.
Space Unlimted will be a Quake III-style space shooter, throwing the player into arenas, fighting in a tournament for his/her live, money and the chance to become the most famous arena fighter of all times.
Middle Age Man is a Bomberman-like game.
Knights are fighting to death with a large choice of weapons.
The specificity of Middle Age Man is that these knights are not
controlled by human players. They are artificial intelligence.
Everyone can prog
Stick Figure Karate (SFKarate) is a 2D Karate fighting game written in Java. The inspiration for the game comes from the famous animated stick figure fights.
Fighting bots simulation. Create your bot and challenge the others. Bots use different sophisticated controls such as neural nets, fuzzy logic, microcontrolers etc.
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A fighting game that will allow users to create a fighter, from appearence to stats, purchuse items, and then use that fighter to battle others from around the world.
We were undertaking this project as part of our university work. We were second year HND students at Derby University, UK. The project is a cross-platform Tekken style 3d fighting game, using OpenGL and SDL.
Ain is a relatively simple 2D spacecraft fighting game, with a style based on the 60's Batman TV show. With multiple ships, weapons and levels, try not to get too addicted.
Space Ninjas is a space exploration/conquest game that involves taking your clan of ninjas from star system to star system and fighting various natives & pirates along the way. The gameplay itself is turned-based similiar to X-Com.
Giga Crime Fighting Mecha Gelato-Bots: The Supreme Icecream-Tron Revolution 8,000,000. A top-down adventure game with three themes; mecha, anime and icecream. This project hopes to evolve with action/rpg/multiplayer elements like classic console games.
'Wizardry League' as you could hence from the name is [will be] a innovative PC game. It's all about magicians fighting each other like boxers do in our world.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
Moog and Blith Kombat (or MBK for short) is a one-on-one or human-vs-AI 3D fighting game with cavemen and other such random characters. Graphics done with OpenGL, sound with OpenAL. MBK runs on Linux and Windows with a Mac port soon. Network play planned.
Nautix is a 3D multiplayer game. You are a citizen in one of its worlds, spending your time with the construction of buildings and fighting against enemies.
Note: There is a design change from 0.2.0 to 0.2.x
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
System used to manage and control a volunteer firefighting unit.
Covers everything from registration of volunteers to summary of fire hours.
The base can be used for any similar organisation.