Search Results for "3d terrain generation" - Page 8

Showing 284 open source projects for "3d terrain generation"

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  • 1
    Just a very RAW piece of 3D rogue-like game. Created with Irrlicht / Irrklang libraries. 1 Random Level 30x30 Tiles. Primitive Combat And AI A* as pathfinder. Map generator based on Rogue(1983) map generation algorithm.
    Downloads: 0 This Week
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  • 2
    Interactive 3D terrain editor NOTE: This project has moved to GitHub. https://github.com/boocz3ch/editor3d
    Downloads: 0 This Week
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  • 3
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 4
    A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
    Downloads: 0 This Week
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  • 5
    The monoBOTICS project aims to become to an OpenSource Framework, to facilitate the tasks of design, simulation and implementation of solutions for areas of Robotics and Automation.
    Downloads: 0 This Week
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  • 6
    tanks_chung
    tanks chung is a free 3D openGL tank game with terrain relief,trees,houses,towers, combat simulation and map editor written in Liberty Basic v4.03
    Downloads: 1 This Week
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  • 7
    The Zyzzx Engine is a cross platform next generation game engine aimed at allowing games to be created with as little knowledge of its internal systems as possible.
    Downloads: 0 This Week
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  • 8
    The Next Generation Embryology Project aims to develop a web application which provides annotations over 3D rendering of embryos.
    Downloads: 0 This Week
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  • 9
    A terrain rendering library that reads L3DT mosaic height data and renders to OpenGL.
    Downloads: 0 This Week
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  • 10
    glTerrain
    Experimental 3d Engine for terrain. Based on opengl, allegro and allegl. Project is developed in dev-c++
    Downloads: 0 This Week
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  • 11
    TexGen
    TexGen is an automated heightmap texture generator written in Java. Terrain texturing is often done procedurally within modern game engines and 3D applications. However, any user looking for an altenative, need look no further than TexGen.
    Downloads: 1 This Week
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  • 12
    Revolude Engine
    Revolude is a procedurally generated 3D engine with fully functioning netcode, terrain generation, and procedural buildings and vegetation.
    Downloads: 0 This Week
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  • 13
    T3D2 - Terrain Track Thermal Data Displayer. Takes 3D GPS tracks and displays the flights over 3D Digital Elevation Data along with pixel data mapped over the terrain. Analyzes the flight for thermals. Checks if a pilot flew optimal.
    Downloads: 1 This Week
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  • 14
    C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects. Based on the Ogre3D Engine for graphics rendering.
    Downloads: 0 This Week
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  • 15
    TactileImage is a simple cross platform 2D-to-3D converter (currently jpeg to stl). It enables a blind person to "see" (to feel by a tip of a finger) the images - when printed on 3D printer. It could also be used for creation of terrain in 3D games
    Downloads: 0 This Week
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  • 16
    This is a windows app using win32 and DirectX 9 or 10. It allows the user to create their own semi 3d isometric games. Fundamental elements: An isometric diamond tile map design window A drag click event, event location and terrain placing system
    Downloads: 0 This Week
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  • 17
    This is a Roguelike game written in C#.
    Downloads: 0 This Week
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  • 18
    RATMAN is a real-time terrain renderer able to asynchronously access terrain information from remote servers. The library is used as a rendering engine in a networked viewer integrated with many different data sources.
    Downloads: 0 This Week
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  • 19
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
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  • 20
    LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
    Downloads: 0 This Week
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  • 21
    Allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.
    Downloads: 1 This Week
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  • 22
    Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
    Downloads: 0 This Week
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  • 23
    MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
    Downloads: 0 This Week
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  • 24
    Andorra 2D is the new generation 2D Engine for Delphi and Lazarus. Andorra 2D is capable to use DirectX or OpenGL through graphic plugins. Andorra 2D is built in a very modular way and is yet easy to use.
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    Downloads: 3 This Week
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  • 25
    The programme for generation of the Mandelbrot set (the set defined by mathematical equation z=z^2+c; z,c are complex numbers) employing 3D visualisation in addition to the popular 2D spectral-colour one.
    Downloads: 0 This Week
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