A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
BigQuery is a serverless and cost-effective enterprise data warehouse that works across clouds and scales with your data.
BigQuery Studio provides a single, unified interface for all data practitioners of various coding skills to simplify analytics workflows from data ingestion and preparation to data exploration and visualization to ML model creation and use. It also allows you to use simple SQL to access Vertex AI foundational models directly inside BigQuery for text processing tasks, such as sentiment analysis, entity extraction, and many more without having to deal with specialized models.
Just a very RAW piece of 3D rogue-like game. Created with Irrlicht / Irrklang libraries.
1 Random Level 30x30 Tiles.
Primitive Combat And AI
A* as pathfinder. Map generator based on Rogue(1983) map generation algorithm.
iSDGE is meant to be a free next generation3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
The monoBOTICS project aims to become to an OpenSource Framework, to facilitate the tasks of design, simulation and implementation of solutions for areas of Robotics and Automation.
The Zyzzx Engine is a cross platform next generation game engine aimed at allowing games to be created with as little knowledge of its internal systems as possible.
Build a foundation for data security and disaster recovery to fit your clients’ needs no matter the budget.
Whether natural disaster, cyberattack, or plain-old human error, data can disappear in the blink of an eye. ConnectWise BCDR (formerly Recover) delivers reliable and secure backup and disaster recovery backed by powerful automation and a 24/7 NOC to get your clients back to work in minutes, not days.
TexGen is an automated heightmap texture generator written in Java. Terrain texturing is often done procedurally within modern game engines and 3D applications. However, any user looking for an altenative, need look no further than TexGen.
T3D2 - Terrain Track Thermal Data Displayer. Takes 3D GPS tracks and displays the flights over 3D Digital Elevation Data along with pixel data mapped over the terrain. Analyzes the flight for thermals. Checks if a pilot flew optimal.
C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects.
Based on the Ogre3D Engine for graphics rendering.
TactileImage is a simple cross platform 2D-to-3D converter (currently jpeg to stl). It enables a blind person to "see" (to feel by a tip of a finger) the images - when printed on 3D printer. It could also be used for creation of terrain in 3D games
This is a windows app using win32 and DirectX 9 or 10. It allows the user to create their
own semi 3d isometric games. Fundamental elements:
An isometric diamond tile map design window
A drag click event, event location and terrain placing system
RATMAN is a real-time terrain renderer able to asynchronously access
terrain information from remote servers. The library is used as a rendering
engine in a networked viewer integrated with many different data sources.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terraingeneration.
Allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
Andorra 2D is the new generation 2D Engine for Delphi and Lazarus. Andorra 2D is capable to use DirectX or OpenGL through graphic plugins. Andorra 2D is built in a very modular way and is yet easy to use.
The programme for generation of the Mandelbrot set (the set defined by mathematical equation z=z^2+c; z,c are complex numbers) employing 3D visualisation in addition to the popular 2D spectral-colour one.