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Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
LibAni is a C/C++ library for creating animations of any kind. This library will be particularly useful for creating (vector) graphics animations or animation programs, with a graphics library like OpenGL.
PovMorpheus is programm for morphing between two or more PovRay files. It is programm for generating intermediate files for animation. For example you can take two files with nurbs patches and to make interpolation with PovMorpheus.
This project seeks to develop a system for the creation and manipulation of cartoon special effects. Written in Java and using a spreadsheet style interface. The system also uses SVG to describe the images.
Galaxy Transport is a Galaxy / Galaxy NG / Galaxy PLUS viewer.
GTR should provide game map picture, battle animation and some
automatization of game process.
Uses QT/SDL/Win32 libraries (configurable on compilation stage).
Option Overkill - The Open Source Scalable Real Time Strategy Simulation
Featuring 3D graphics, terrain and animation, a solid scalability concept and in-depth multiplayer and internet gaming support. DISCONTINUED as of 10/2005.
An online listing site that clubs can use to show what videos are avalible in
in's member pool.
The primary motivation is for use by anime clubs, which
get together to show japanese animation that is typically difficult
to find in the US.
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White Rabbit is an avatar system that is comparable to MS Agent. It relies on the cal3d character animation library and OpenGL. This project includes the avatar and a design studio to create characters. It is all written C++ under Linux.
MindsEye is a highly modular and extensible 3d modeling/animation package with support for NURBS surfaces. It's designed to allow multiple scenes and to provide extensive network support. Mutli-user support is also planned.
Kuma is desktop mascot program for KDE.
It is port of "Teddy" that runs on Windows.
Kuma mascot do animation, move mascot on desktop,
hook keyboard input and mouse event.
Cowpie is an application for synchronizing character actions with sound files and animation tools like Blender and 3DS Max. Such actions include the phonemes of speech and facial expressions. Cowpie will also coordinate speech for multiple characters.
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
A simple raster based animation system intended for SDL applications. Is designed to be easy to use, lightweight, and platform independent. Ideal for situations where a full-blown framework is not needed.
Laryngocentric Anatomical Research and Reference Interface
L.A.R.R.I. is an animated 3-D model of the human vocal tract, and the human organism as its vehicle. Advances in medical imaging have led to increasingly detailed and accurate visual representation of the biomechanics of the human voice. These methods all seek to solve the central problem of understanding the human voice: it is internal and therefore invisible. Techniques such as MRI and laryngoscopy, for example, allow us to "see inside". These techniques let us see through tissue and bone...
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
Flipbook is made to flip a sequence of images and allow you to study the resulting animation frame by frame. That's it, pure and simple. I will use Flipbook as the glue between my digital stills camera and a final animation. It will import JPEGs or PNGs
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
XNA Shader 3D Game Engine, it includes physics, Artificial Intelegence, Particle System. Bone Animation Blending, C# Scripting, Billboards, Compressed Content Directory or Virtual File System for Content.
Legend of the Wanderer TCG is a 3D Card based RPG. The game will have a unique battle system and some elements that are not in basic card games. The Battle animation is in real time 3D. You will be able to play online.