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The Automatic Model Optimization Reference Implementation, AMORI, is a framework that integrates the modelling and the optimization processes by providing a plug-in interface for both. A geneticalgorithm and Markov simulations are currently implemented.
Searches for adecuate design for feedforward backpropagation neural network, employing geneticalgorithm as refining engine. The result topolgy may not be orthodox.
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This project aims to create an application to solve the job shop schedule problem using geneticalgorithm on the IBM Cell BE processor. This is useful especially using the power of Cell for the large scale job shop schedule problem.
A flexible programming library for evolutionary computation. Steady-state, generational and island model genetic algorithms are supported, using Darwinian, Lamarckian or Baldwinian evolution. Includes support for multiprocessor and distributed systems.
A concise example of the classical geneticalgorithm, with a fancy windows terminal display. Features DNA editing, save/load, customizable constraints and statistics logging.
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Wodka is the implementation of a geneticalgorithm (GA) that can bread two dimensional structures that might be used as robots in sodarace competitions.
Popular Game 15 implemented in Java. The most intersting part of the project is the geneticalgorithm which solving the puzzle. Play the game here: http://www.geocities.com/todordimitrovbalabanov/the15/
This project aims to improve the Civilization 4 AI using a geneticalgorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
OGA, Open GeneticAlgorithm implements the evolutionary genetic algorithms with an user interface in GTK+. The main goal of the program is solve complex problems using evolutionary algorithms like genetic algorithms or evolutionary strategies.
Galapagos is a GeneticAlgorithm framework written in Java 5 with the intended audience of undergraduates in an Artificial Intelligence class. The goal of Galapagos is usability: a competent student should be able to learn this library in an afternoon.
DrPangloss is a python implementation of a three operator geneticalgorithm, complete with a java swing GUI for running the GA and visualising performance, generation by generation
NullAllEst is the implementation of a maximum likelihood algorithm to estimate the frequency of a null allele in microsatellite genetic data. A Markov Chain Monte Carlo simulation is used to solve the likelihood function.
A Java implementation of the NEAT algorithm as created by Kenneth O Stanley. Also provides a toolkit for further experiments to be created and can provide both local and distributed learning environments.
NeuroDraughts is a Draughts/Checkers game that teaches itself how to play through self play. It combines an Artificial Neural Network, trained by Temporal Difference Learning using some GeneticAlgorithm style behaviour.
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.