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This a RPG game coded in Visual Basic using 2d tile based movement and Microsoft Access database.
You are a decker who breaks into corporations systems and hacks the files, struggling against the defense software. You have to code your own programs.
E-Pimp is currently a text based pimping game. I hope to make a GUI soon. E-Pimp is meant to bring the user into a legal world of pimping. I currently have the sourcecode, a Mandrake Linux build, and a Windows 98 build.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
g-neric permits fast community management.
it contains generic code in php liek a framework.
it includes member management designed for MMORPG,
a forum with html support,
screenshot and smiley galery support,
mailing support,
news engine,
...
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A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ sourcecode).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
Tarrow is a sci-fi MUD; not a MUD codebase, but rather something that will be used as the working code for my MUD.. once it is up and running. Tarrow is based on the WolfShade MUD codebase,
which you can download at:
http://www.wolfshade.com/mud/
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The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
Dungeon Siege developers unite! Create and share code, ideas, models, quests for the Dungeon Siege game. Team with others to create full mods or simple quests based on interests and knowledge. New weapons, armour, monsters will be added.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
We are a completely new mud engine not based on any previous ones but taking their best features, optimizing them and putting them to use. The sourcecode is mainly written in C++ and is aimed to be as multi-platform as possible.
Sphere Suite is an IDE for the RPG Creation Engine Sphere, with an excellent interface and plenty of code helping tools. With a highly customizable interfaces and great coding utilities and a built-in script for Sphere Suite is the best choice for an IDE
Nameless is a fullscreen scrolling action rollplay game for Mac.
The heritage of Benjamin Prucha friendly compiled by Bruno Blondeau.
Keywords : Mac game sourcecode gamesprockets macos
The Code of Glory is a tale of mystery and power. A corrupt French General has found an ancient magic stone of power and the besieging English Army is at risk by the new found terror. Characters: Henry Thomas a solider and Adelie daughter of a wizard.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
Tools develop to support game creation in Unity for teaching indigenous culture and knowledge. The tools are for use in the Unity game engine and have been collected from many sources, so in some cases code will not be included, but we suggest you go to the source. When these sources have been significantly adapted, a relevant version will be included.
Anihilation Tournament is an Open Source FPS-RPG Videogame beign created in Unity Game Engine.
Team Members and Roles:
Marco Antonio Hernández Zavala - Programmer
Edgar Fernando Arriaga García - Programmer
Soto Torres Omar Alejandro - Programmer
Sergio Antonio Torres Medina - Artist
This project aims to provide a client-side interface for the IBM i platform. The purpose of the project would be to allow native IBM i code developers (i.e. RPG, CL, DDS, etc) to have a way to freely manage their source and versioning.
A Perl module for automating various RMS Pirates Assault tasks and a simple Perl script which utilizes the module. Requests wanted. Code: http://rms-pirates.svn.sourceforge.net/viewvc/rms-pirates/