Search Results for "3d game engine programming book source code" - Page 7

Showing 163 open source projects for "3d game engine programming book source code"

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  • 1
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
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  • 2
    The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
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  • 3
    Create 3D point-and-click or free moving adventures created by Editors platform independent, using openGL or directX without knowing a programming language. Import 3D-modells, audio-files and animation, create scenes and connect them to a whole game.
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  • 4

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
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  • 5
    Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
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  • 6
    The OpenFPSC project is a community-driven project with the idea of improving the FPS Creator game source code, released by The Game Creators. An integrated project, without commercial intents, and improving the FPSC experience for the community.
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  • 7

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 8

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source...
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  • 9
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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  • 10
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
    Downloads: 0 This Week
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  • 11

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
    Downloads: 0 This Week
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  • 12
    It is a point a click game creator that is based off the TrueVision3D engine. The creator will allow the user to create a 3D or 2D game in a gui interface. The software will then generate code that can be edited, or compiled into a functional game.
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  • 13
    Virtual Media Station

    Virtual Media Station

    In The Cloud Computing On Java

    Proof That Carma Always Gets You Back Nvidia / Cuda Developer Directed Of Course To The Confusion And Scare Tactics Of Haters This Only Gets Better And Tighter And Even More Creative The Design Feed Of Sound The Whole Idea
    Downloads: 0 This Week
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