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ianout is a next generation 2d engine. Our goal is to create a modern engine that has strong modding support and works for linux and windows. It has support for the Fallout 2 graphic assets so I will be excellent to create post apocalyptic games with it.
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
myDKP is a 'Dragon Kill Points' or Raid Points system for WoW. Using PHP, mySQL and Lua it allows a WoW guild to track raids attendance and loot, and publish it to the guild web
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"Virtual Infrastructure for Applications and Services Over IP" ViaSIP_NG using latest OpenCloudComputing recommendations to develop Scalable Private-Public cloud platforms. ViaSIP is leveraging ODS - LinkedData, CouchDB, Eucalypus, DatR.ws & Web2Py.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
BLua is a full featured Lua IDE for writing Lua code. It has code completion, code analysis with error display, code structure trees and many other features found in professional IDE's. It also has some World of Warcraft Lua specific features.
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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This project maintains a collection of scripts that are written in Lua5.
And can be used with various different API's of Direct Connect Clients and server applications.
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
Secret of Eternia is a 2D RPG written in C++/Lua using the ClanLib Game SDK. So far we have a nice demo with a few maps running, next phase is to build a full game.
AnaLina is a mathematics/physics presentation, visualization and simulation system. It is intended to be used by teachers etc. in classrooms to help in teaching linear algebra and physics (mainly mechanics).
World of Warcraft, Stand Alone add-on for tracking players you play with. How much xp they've given you, what quests they've helped you with, karma rating, and notes about them
The H-World CRPG engine is a tile-based, turn-based, Lua scriptable engine that supports a nice graphical, isometric display. It can support a single personal character as well as parties. There is AI support for both combat and non-combat actions.
Die Maschine is a fast paced 3rd person action-adventure game. Take control of Maschine, a biomechanical cyborg in the post apocalyptic setting of Essen, Germany, and become the Oppositions only hope in defeating the tyranical Coalition forces.
Programming language : C++
Libs : ZLib, Lua, SQlite,...
Platforms : Win32
This game-orented software will be written as an exercice and a laboratory for coding experiments.
Features :
- Clean
- Well documented
- Cross-plateform
- Good architecture
The project is a topdown viewed 2D RPG/Hack'n'slash a bit similiar to older Ultimas. The game's "engine" is developed with C++ and the maps, items and NPC behaviour is scripted with Lua.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.