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Convention Planning and Hotel Liasion Software, for use by Science Fiction Fans and similar groups, Hotel size to be medium, and convention size to be less than 100, at least for early versions of the software.
Vistools is a set of tools to easily visualize some scientific data, without need to learn difficult API, so you can see your 3d results very quickly. Also some sci tools for which we made it, including vector field tracing and simple optimization.
This is ongoing project to overhaul the Promisance™ game system into one that is sci-fi based where players engage with starships and fighters. Improvments are incremental at this point, finishing some things where Promisance Enhanced left off.
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Tarrow is a sci-fi MUD; not a MUD codebase, but rather something that will be used as the working code for my MUD.. once it is up and running. Tarrow is based on the WolfShade MUD codebase,
which you can download at:
http://www.wolfshade.com/mud/
This project is to create an RPG-creation/GM tool for creating, editing, and viewing a Sci-Fi RPG universe. Included features include galaxy, quadrant, sector, system, planet, moon, and world-level maps and notes.
Based on the program \'StarMap\' written
The SCI Script Compiler compiles script files for Sierra's Creative Interpreter, the game engine used for such games as King's Quest, Space Quest, Quest for Glory, Leisure Suit Larry, Police Quest, and dozens of others. With it, you can create your own ga
A development team who make point+click adventure games in the style of Lucasarts and Sierra games, using freeware and open-source versions of Lucasarts' SCUMM and Sierra's SCI and AGI.
To create a robust scientific calculator that consists of a backend that can be used on the console, and to build a GUI frontend to be used as part of the Math Magic project.
This is an attempt to modify nethack-3.4.3 plus patches to turn it into a sci-fi based roguelike game. The "dungeon" will be a derelict space station, wands will be ray guns, etc.
Tech Wars is a Sci-Fi First Person Shooter Game based in the year 2051. If will be focused on multiplayer gaming with cross-platform gaming, so you can fight people from all diffrent type of consoles.
Apophis is a sci-fi action game which offers player a highly immersive and realistic game experience in which they will have to adapt their tactics, weaponry, the high-powered exoskeleton system, and gameplay style to defeat an alien invasion.
User Interface (ui) application which implements PBPK models
...The PBPK models were developed for a parent compound and its metabolite and include inter-subject variability. The models were written in R v.3.4.0. The detailed description of the models and the R code were published in Tylutki Z., Mendyk A., Polak S. J Pharm Sci, 2018, 107(4):1167-1177.
Terra Reconstructed is a sci-fi strategy game based on the 4X principles. Player leads one of the many surviving factions in space on their way to reunion. Terra also aims to provide powerful and flexible moddable platform for games of similar genre.
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.