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Extensible framework that enables productive design, analysis, and execution of arbitrary-sized neural-networks or system on a distributed, scalable, high-throughput runtime platform. Enables synapse-oriented-programming.
The COG engine is a full-featured, cross-platform, open-source game engine written in Java. The engine will provide low to mid-level libraries for networking, sound, graphics, physics, and artificialintelligence.
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This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
This is an Robot Learning Environment consisting a full robot operating system and a simulator which run the system. It is geared for use to learning robotics concepts in cases where real hardware is not available.
This software is related to ST-Guide project, an initiative arisen at the Institute of Computing of State University of Campinas (IC-UNICAMP) to solve the practice guideline formalization and implementation problems.
RASCALLI stands for "Responsive Artificial Situated Cognitive Agents that Live and Learn on the Internet". The primary goal is to develop software agents that assist their users in finding relevant information on the Internet.
Picsart Enterprise Background Removal API for Stunning eCommerce Visuals
Instantly remove the background from your images in just one click.
With our Remove Background API tool, you can access the transformative capabilities of automation , which will allow you to turn any photo asset into compelling product imagery. With elevated visuals quality on your digital platforms, you can captivate your audience, and therefore achieve higher engagement and sales.
This is a Java Wrapper for Cepstral.com text-to-speech engine. Cepstral makes very affordable realistic synthetic voices and provides the developers with C++ API's. We have developed a JSAPI compliant Java-to-JNI-to-C++ Wrapper to use with Cepstral TTS.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
An image postprocessor for the DIY Book Scanner described on instructables.com and diybookscanner.org. Gets images ready for OCR or for PDF. Written in Java based on a partial port of the Leptonica image processing library.
Blunder is an automated tool for analyzing chained exceptions in Java. It's usefull for classify, generate a customized error message and a list for possible solutions.
Active Shape/Appearance Model Library (ASMLibrary/AAMLibrary) sourcecode, which includes ASMBuilding/AAMBuilding as well as ASMFitting/AAMFitting algorithm. It is developped under OpenCV 1.0 for locating features in a face and face recognition.
The implementation of Bee Hive @ Work algorithm that simulates the foraging behavior of honey bees in nature. The aim is to provide an extensible framework that can be used by researchers to simply create new applications of this algorithm.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
Facilitates data mining/natural language processing experiments to be executed on weblogs, such as classification, clustering and rating. As part of these experiments, it is possible to apply Latent Semantic Analysis.
AIBench (ArtificialIntelligence workBENCH) is a lightweight, non-intrusive, MVC-based Java application framework intended to fast develop desktop-based applications, specially focused in the scientific domain. See more on: http://www.aibench.org
In this project, we want to give a user-friendly implementation of the ensemble methodology through the deployment of some nodes for the KNIME environment.