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Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
Checkout - a simple file checkout script for the korn shell. This script makes it so that only one person can edit a source file at a time. Supports file history and a login system. Should also work in bash if you change the first line in the script.
Soyuz is designed to provide basic functionality to a wide variety of MUD- and MUD-derivative servers. It provides, in a driver-independant way, common services such as redundancy, persistence, and scalability.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
A Graphical Mud written in Delphi. IsoMetric view, using the IsoEngine of the JEDI-IsoAxEE (also located at sourceforge). Future plans are to port it to Kylix (Borland's new Linux compiler) and thereby have Linux as well.
This program is used on a mud game to monitor the game, it can get money from players, not real money, mud money mud mail players and can also remove players from the game if they are not behaving.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
The HybridSphere team maintains an enhanced MOO server, HybridCircle, and the official distribution of CoolMUD, HybridPrism. A new generation server, based on dedicated object orientation, HybridSphere, is under development.
Akoya is a perl mud server. The initial design is for a well rounded set of base classes with any game mechanics abstracted out to allow many different game engines atop the base class set. It will ship with a game engine.
FreeTerm is a virtual console based on Konsole. FreeTerm replaces Konsole's custom "session" MDI interface with Qt's MDI Workspace. FreeTerm also has multi-language support for BBS or MUD.
DUMB, the Diabolically Uncrashable Mud Builder, implements a lisp-like language interpreter in Java. This language is specialized to allow the most flexible MUD creation to date, and to allow 100% uptime, even during MUD development. NEW: SWING GUI
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
A simple MUD with an experimental Scheme - structured database. The game theme
is magical combat. An attempt to use the Scheme language as the basis of a logical game magic system.
Java MUD will be an OS/platform independent MUD server written in Java (SDK 1.2.2). It also will include a fantasy world setting to be able to start MUDing/MUD hosting instantly.
DeltaMUD is a multi-user dungeon (MUD) gaming server based on CircleMUD which has been enhanced with many programming additions and SQL support. The software now includes many memory and stability enhancements, as well as many additional gameplay options
Creates really cool and useful hypermaps from SQL database schema, consists of a small PL/SQL metadata extractor and a Python (or C) postprocessor file.