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AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
UCGO- This site is to translate, assist, and inform for all players who dream of playing this, a game I and many like me find entertaining and incredible.. This is a work in progress- as the MMO changes and until a real trans is available- so to shall we
Streets of Desire is an illegal street racing mmo based on midnight club 3, need for speed underground and most wanted and social elements like the sims. Its purpose is to help people enjoy the world of illegal street racing without breaking any laws.
Build, deploy, and scale machine learning (ML) models faster, with fully managed ML tools for any use case.
Vertex AI offers everything you need to build and use generative AI—from AI solutions, to Search and Conversation, to 130+ foundation models, to a unified AI platform.
Imperator Sidereus, a 3D RPG/Strategy game based on a single player version of an MMO. Written in C# with Managed DirectX. Influenced by Eve-Online, Starfleet Academy, and Freelancer.
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
Netherplane is a large scale MMO/Turn-based/RTS project that encompases a world of magical creatures, and various races placed roughly around the Mesolithic Era of the stone age, roughly around the time of the discovery of fire.
Quintessense: A MMO-RTS... Quintessense represents an attempt to adapt all of the aspects of a Real Time Strategy (RTS) game into the massively multiplayer world. Imagine a combination of Homeworld and Civilization in a MMO world.
Kyuden will be a (massive) multiplayer online game wich take you on a fantasy asian world (based on the historical japanese feodal) where you could be a samourai, a shogun, a bushi, a maho tsukai, etc...
En français (support multilangue)
Hypertale is a resource kit for working with interactive (non-linear)storylines. It can be used as a component for handling quests and other types of stories in e.g. adventure games, (MMO)RPG:s, or interactive fiction. It is built using Java and XML.
SWG Profession Builder Project provides people an application built with an XML backend to create the perfect combination of profession skills without wasting precious skillpoints for the popular MMO game called Star Wars Galaxies(tm).
The Form: Strategy, Role Playing, Persistent World, MMO. The year, 2500. The Place, Mars. In the process of being terraformed, the planet is up for grabs. Players fight and participate in an economy which involves cash and altruistic causes.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
In this Strategy/tycoon MMO, you’re in your mansion in the mountains of Colombia, near your cocaine plantation, your stash in your warehouse in California, is being attacked by street gangs. What’s your next move?
Licensing pitch for a Public Domain Discworld MMO, in two parts:
1: Small high quality 1-player concept demo.
2: MMOG using off-the-shelf and user-created content.
Forum at http://www.thudgame.com/mmo
At the moment I have the fundamentals. You get to decide what the details are. Creating an open source MMO proof of concept. Open class system. Read the wiki for more details. I need project managers.
Saga MMO Server Engine is a study of todays MMO and MMORPG server and client communication and packet structure. SagaECO is started as the first target using this structure, which emulates the server program of Emil Chronicle Online.
Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
Our "Medieval MMO" is based at the turn of the century in 1300AD. The player will assume the role of a commoner with the potential for greatness. A multispectral class system and open ended gameplay will set this RPG apart from others/
This will be a community made, professional quility 3D MMORPG built to the standards of popular commercial MMORPGs like World of Warcraft or Everquest. Currently looking for ALL aspects of development see forums. Name will change to what we decide on