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Currently project is not ready for public use. I'd say more: I'm starting my first project.
The project uses:
SPARK particle engine
Irrlicht engine
Bullet physics engine
SDL
FTGL
SDL
Zlib
Freetype
Compiler: GNU GCC
IDE: Code::Blocks
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The Shoot 'Em Up Game! Ultra awesome graphics in full 3-D. Genuinly powerful bullet patterns. Breathtakingly radical enemy movements. Super slick human-computer control setup. Guaranteed To Blow Your Mind.
Due to the overwhelming amount of evidence of fraud within the electronic voting process, I feel tht it is time to make an open sourced voting system that is as close to bullet proof as possible.
To start this process off, I will be gathering system requirements from various concerned groups. Once requirements have been gathered, a decision on software and hardware specifications will be made.
A wide extensible XML game framework to Microsoft XNA Game Studio. It provides the main base classes your XNA game may need specialize. Integrated with XNADev.ru´s XNA Bullet Physics port. http://www.maistresgames.com.br/
... is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.