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Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
JIsoMan is an isometric gameengine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
A project related to developement of a generic, consistent, gameengine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Game AI Engine, C++, Win32,
Realistic AI behavious while in idle state (ie. not alert or engaging enemy)
Sense System (sight, smell, sound)
Existing work : spot framework incorporating windows gdi 2D
Aim : 3D OpenGL compatible AI Engine
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
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Arabian Flights is a 3d first-person shooter developed in Java using the Java3D library. It is loosely based on the game Magic Carpet. It consits of a 3d-modelled landscape and sprites for the monsters and spells. It runs under anything that runs Java3D.
JSchafkopf Arena is a Java based gameengine for the popular german game "Schafkopfen". The engine provides a Player Interface to let programmers develop their own "Player". The Arena runs a number of rounds to determine the best player programm.
This is an Open-Source 2D platform gameengine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Root Tetris is Yet Another Tetris Game, but with an interesting set of features: In a 3D gamefield, a (theoretically) unlimited number of players can play cooperatively (or competively)
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3Dengine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
A flexible and easy-to-use physics engine for 2d written in java. A similar engine for 3d in c++, and a AI able to interact with the physics engine, affecting the world, written in c++ using neural nets and genetic algorithms.