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Xenov will be a gameengine capable of producing 3D/isometric games for both Windows and Linux. It will have many subapplications to form a complete production suite.
Programming is an art and a drive of adrenaline.
Lets teach the art of programming in a game way.
This is a game of analogies for learning C.
You can say "I Played cgame and learnt C".
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
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Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
The Sun Engine is a free 3Dgameengine that has support for almost everything needed in order to make a game. It has an easy to use interface that allows for both simplicity and power.
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
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Another full 3D RTS GameEngine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX
CCGMachine is a generic collectible card game engine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Ng is a 100% Java Roguelike gameengine that supports single and massive multiplayer games. SimpleGame is a prototype game that demonstrates most features of the engine and is included in all releases of Ng.
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
"Creatures" is a 3Dgame where you are an alien entrapenuer who captures a type of furry woodland creature (currently en vogue) to sell at his exclusive fashion pet store. The game is being constructed with Ogre3D, an open source gameengine.
Spineless is a generic cross-platform 3Dgameengine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
A Mobile phone game/base code or other games. This will be a J2ME 3D game. To begin with, it will focus on the Shell To Sea campaign, see : http://www.corribsos.com/ The future idea is to develop games for all sorts of similar campaigns. they have a sayi
Cadabra is a 3D Rendering Engine that makes 3Dgame development easy and is full of cool features targeted at the latest hardware available. This SourceForge.net project features add-ons, demos, and tools for the Cadabra 3Dengine.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA