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3d engine based on OpenGL/OpenAL/GLUT/ImageLib/ColDet. Use MS3D file format and can read all texture file format including avi animated textures. support lightmap, real time shadows, transparency, ... sound modelling done using milkshape and \"cube as s
OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
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Visualizzatore oggetti.Prova progetto OpenGL. Setup API, mesh loader, input manager, texture blitting, font manager. Questo progetto mette insieme gli insegnamenti dei tutorial per OpenGL in un aplicazione demo che visualizza un oggetto in uno spazio 3d.
Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform game engine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
MAGIC (Multipurpose Apparatus of Gizmos, Inventions, and Contraptions) will be a toolset that provides an object-oriented plugin-based approach to.. lots of things. Initial focus is on render-to-texture visual effects, but the core is extremely flexible.
GL Render PDF is a library to help to render PDF files inside a 3D world. The PDF render uses Fitz/MuPDF as the PDF render engine and GL Render PDF creates a Texture ready to be used in an OpenGL virtual world.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack
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The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.