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Addresses the needs of small businesses and large global organizations with thousands of users in multiple locations.
Choose from a complete set of software solutions across EHSQ that address all aspects of top performing Environmental, Health and Safety, and Quality management programs.
Shadow of Monster 2 is a free to play MMORPG. Built with the community using RealmCrafter (not a serious project with an engine from scratch). All assets and scripts will be available as open source. Join us on IRC at SlashNet on channel: #SoM2.dev
Ward of The Planet is a MMORPGproject. It will be distributed under the terms of the GNU GPL. Main features: really big world; terramorfing; free adventure/explore oriented; resource oriented.
Modular solutions for change management, asset management and more
ChangeGear provides IT staff with the functions required to manage everything from ticketing to incident, change and asset management and more. ChangeGear includes a virtual agent, self-service portals and AI-based features to support analyst and end user productivity.
... style planetary management in the future if it picks up.
Interstellar Police Force will be able to respond at falling rates dependant on your distance from the Police Bases. No hidden observers, Distress Calls need to be sent by the agressed pilot.
the plan is also to have LUA based addons allowing interface customisation,
Back and front end using C#
The project will be being driven by BDD/TDD agile practices and
This project focuses on the Earth & Beyond (ENB) server as well as a client side proxy launcher. ENB was originally developed by Westwood Studios and later managed and developed by EA Games. EA retired Earth and Beyond in Sept. of 2004.
TMW-UFB is a MMORPG based on The Mana World. This project is a front end for the tmw-ufb client/server content. The ufb server uses tmw-eathena server and a modified tmw-client (the orignal client works too !) The Mana Word is a 2d open source mmorpg
Make your content and apps multilingual with fast, dynamic machine translation available in thousands of language pairs.
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Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
This project is a template for a website of the MMORPG EVE Online. It consists of a user management, news feed, gallery, community features and makes use of the EVE API to retrieve many useful informations from the game.
Ada-engine, more commonly known as eAda, is a MMORPG engine, with which you can make your own game. It is created in Ada 2005, a fast, strongly typed programming language... [continued at project homepage]
KamaGen est un projet français développé en langage C++. C'est un générateur de Kamas pour le MMORPG très connu : DOFUS ! Vidéo de démonstration : http://www.youtube.com/watch?v=XZSytE72OXY
A Portable Client for Manaserv, a 2D MMORPG game server. It's formatted as PORTABLEAPPS.COM.
Official Mana & 4144's ManaPlus are combined in this portable package.
http://gitorious.org/manaportable is the same project on gitorious...
GWLP: Revived is a revival of the Guild Wars LAN Project, which aims at enabling players to run their own servers, with authentication from the ArenaNet servers.
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games
Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computer graphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
Catalyst based application intended to be a robot fitting tool, character planner, mining yield planner and eventually also a killboard/corporation management tool for Perpetuum Online. This is the base project, without any non-free data.
This project will be a Age of Conan Emulator based on the Cell framework that is used by WCell and CellAO. We will use MySQL as our database engine and Csharp as our programming language.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5