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This is a two player, console based, game played over LAN. One player guesses a string given by second player and then second player's turn comes to guess the string.
GamePatchDistributor is designed as a convenient tool for game patch distribution on local LAN-parties. As frontend for an FTP-server or a Windows share it makes patches easily accessible over the network, without the need for a special server setup.
Smooth is a project of open source 2d racing game. Planned features: - fun, arcade driving model - original gameplay based on open maps with tasks placed on them - multiplayer: split screen, LAN, internet
This is a First person shooter based on the low polygon rendering engine cube.
The altimate aim of this project is to devlope a Counter Strike like FPS LANgame.
[Soon will be updated]
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
This is a computer version of the popular Sudoku game written entirely in Java. It features 8 difficulty levels, the ability to print puzzles, and LAN multiplayer. Players may also submit their best solving times to the web, and design their own puzzles.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
xmelee is an xbox peer-to-peer tunneling program. It enables lan games (system link) to be played over the internet. The packetization is highly optimized which permits the lowest lag possible when extending game play over the internet.
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
Free and easy to use application for on line phasing card game. Load your cards, manage your different decks and play with your friends via LAN or Internet on a fast and usable environment.
Rosenkoenig is a small board game for two players. You can play it via Internet or LAN. It was originally created by Dirk Henn and published by the Kosmos Company (www.kosmos.de). The goal is to set stones to a bigger block than your opponent.
Lann is designed to be a fully featured LAN (party) management system. Features include a game server browser, IM and user managment.
The Lann client is designed to be run on all computers at an event and is similar to Xfire (a popular online system)
Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
Pool 4 All is a free and open source 2D pool game. It features multiple game types, table and interface themes, 1-on-1 online, LAN, offline and computer play, and more!
LANms is a web-based system to help you
- organize your LAN-Parties,
- organize game-specific Ladders/Cups especially for LANs,
- keep track of people joining your LANs
- and much more...
Serpentes is not only just another nibbles/snake-clone but a full-featured snake/tron-like game including new innovative game modes like Deathmatch, CTF, Hunt, Survival, Creeping Death and many more with special stress on Internet/LAN multiplayer.
Space - A DirectX Game, is a DirectX, C, C++ based game that can be runned on any OS system. Needs DirectX in order to run effectively and cleanly. Peer-to-Peer, LAN, games as well as international gaming is available. Runs with 2+ players.
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
A portable networking layer for REALbasic programs. Automatically connects to LAN clients, and allows direct IP connections. Event based structure allowing sending to all connections or to specifically connected users.
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
LanGameBridge is a simple LAN bridge, forwarding broadcasts from one LAN to another and vice versa, primarily for playing LAN games. Forwarding happens only for selected port(s) and protocol(s), limiting the scope of the inevitable security risks.