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RIB Mosaic is aimed at providing a complete RenderMan(TM) development environment for Blender. It provides tools for developers to create and distribute artist friendly GUI's that control custom RIB export. This makes it easy to use Blender with any RenderMan(TM) compliant renderer or render specific feature.
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
Root3D is very convenient and beautiful cross-platform 3D file manager. It uses Java platform and OpenGL to work. It includes such parts as file manager itself, multimedia player, text editor, photo viewer, and other office plug-ins.
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ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow
The Mesh Viewer is an easy to use lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to render the models.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
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An authoring system for creating 3D hypermedia viewable from a desktop computer or a CAVE. Developed and used by Brown University's CaveWriting workshop. For more information, see: http://portal.acm.org/citation.cfm?id=1179661&jmp=references&coll=portal
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
TheDrumMachine is a simulation of a drumset in 3D, using physics and DirectX. You can play with keyboard, assigning keys to different tool or by use the editor to create patterns whih will be played automatically.
Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.