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assimilate3d is a SDL/OpenGL mutliplatform 3Dgameengine made to experiment with 3Dengine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
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An efficient mutli-platform object-oriented 3Dgameengine. Supports DirectX8/9 and OpenGL rendering, Python scripting via boost.python library, SqLite3 databases, zip archives, xml scene management and more features.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
A community dedicated to improving how well a computer can design a game map (Procedural Generation). We provide a base engine so even non-programmers can join in, and post map themes for the community to build as regular challenges.
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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
A free run 3d racing demo game, using the ogre3d engine. Currently this project is on hold. Please check our other project at https://sourceforge.net/projects/taktak
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
A war strategy game in development with Irrlicht Engine and 3D graphics. The objective of the player in the game is to find and catch the flag, avoiding enemies and using cenary assets to help in achieving the goal.
The COG engine is a full-featured, cross-platform, open-source gameengine written in Java. The engine will provide low to mid-level libraries for networking, sound, graphics, physics, and artificial intelligence.
3D free/open MMORPG game using Raydium 3Dengine. Is intented to be an open world for free roaming, survival experience, and various physics playgrounds. Also it will be a skill training place for (real world) videogame students.
J Visual Novel Engine (JVNE) is, as it's name suggest, is a visual novel engine. With the JVNE you can create your own visual novel game with ease, without the need to know of any programming language.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.