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Searches for adecuate design for feedforward backpropagation neural network, employing genetic algorithm as refining engine. The result topolgy may not be orthodox.
Mental is a neural network engine implemented in pure Python. Design goals are easy-to-read source code, completeness, and ease of use. Presently implements feed-forward, back-propagation networks. Intended primarily for instructional use.
nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
This projects supposes to implement the card game "Lost Cities" in JAVA, using methods of AI (NN&GeneticAlgorithms).
### Please note that the full rights for the board game lie by the Franckh-Kosmos Verlags-GmbH & Co.KG in Stuttgart, Germany ###
DANNU - Database Artificial Neural Network Utility. A C#/.NET utility implementing the "NeuroBox" library which allows the user to import data from a database and train a network with it. A fully featured NN utlitility is envisioned.
The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
The goal of the project it to learn how to use Neural Networks, and teach one how to play tic tac toe, and get to the never losing ability that most people can play at.