Search Results for "mmorpg game engine" - Page 3

Showing 3028 open source projects for "mmorpg game engine"

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  • 1
    VulkanMod

    VulkanMod

    Vulkan renderer mod for Minecraft

    This is a fabric mod that introduces a brand new Vulkan-based voxel rendering engine to Minecraft Java in order to both replace the default OpenGL renderer and bring performance improvements.
    Downloads: 1 This Week
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  • 2
    ThinkPHP

    ThinkPHP

    ThinkPHP Framework

    The operating environment requires PHP7.2+, compatible with PHP8.1. ThinkPHPV6.0 version is exclusively sponsored by Yisu Cloud. Use PHP7strong typing (strict mode). Support for more PSRspecifications. Native multi-app support. More powerful and easy-to-use queries. Brand new event system. Model events and database events are unified into the event system. Template engine separates out the core. Middleware for internal functions. SESSION/Cookie mechanism improvement. Improved support for Swoole...
    Downloads: 1 This Week
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  • 3
    LambdaHack

    LambdaHack

    Haskell game engine library for roguelike dungeon crawlers

    Haskell game engine library for roguelike dungeon crawlers. LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world...
    Downloads: 0 This Week
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  • 4
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
    Downloads: 0 This Week
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  • 5
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no extra...
    Downloads: 0 This Week
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  • 6
    Oak

    Oak

    A pure Go game engine

    Oak has recently brought in dependencies that include C code, but we still describe the engine as a Pure Go engine, which at face value seems contradictory. Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compilation. We anticipate...
    Downloads: 0 This Week
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  • 7
    Godot Kotlin JVM

    Godot Kotlin JVM

    Godot Kotlin JVM Module

    This is a Kotlin language binding for the Godot game engine. It is built as a module (like the C# binding) to interact with Godot's core internally. The binding provides you Godot APIs as Kotlin classes, so you can write your game logic completely in Kotlin. Your code will be compiled into a .jar which is then executed by an embedded JVM, so you don't have to worry that your users have Java installed. It's already embedded in your game executable. You also don't have to worry about any binding...
    Downloads: 0 This Week
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  • 8
    Excalibur

    Excalibur

    An easy to use 2D HTML5 game engine written in TypeScript

    An open-source 2D HTML5 game engine. Excalibur was built from the ground up for TypeScript, a typed superset of JavaScript that feels familiar to C#, Java, and other strongly-typed languages. This makes Excalibur code clean, readable, and maintainable. Excalibur has a fully-documented API reference that is automatically kept up-to-date with every version, including the main code branch. Excalibur games compile to modern JavaScript and therefore work in the majority of browsers, including mobile...
    Downloads: 0 This Week
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  • 9
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke...
    Downloads: 0 This Week
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  • 10
    F·W·K

    F·W·K

    3D game engine/framework in C, with Luajit and Python bindings now

    3D game framework in C, with Luajit and Python bindings now.
    Downloads: 0 This Week
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  • 11
    VCMI Project

    VCMI Project

    Open-source engine for Heroes of Might and Magic III

    VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
    Downloads: 0 This Week
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  • 12
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good...
    Downloads: 0 This Week
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  • 13
    melonJS

    melonJS

    A fresh & lightweight javascript game engine

    melonJS is an open-source HTML5 game engine that empowers developers and designers to focus on content. The framework provides a collection of composable entities and support for a number of third-party tools. Giving you a powerful combination that can be used wholesale or piecemeal. melonJS is a lightweight yet powerful HTML5 framework designed from the ground up to provide a true plugin-free 'write-once, run-everywhere' gaming platform. melonJS is an open-source project and supported...
    Downloads: 0 This Week
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  • 14
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer...
    Downloads: 0 This Week
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  • 15
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
    Downloads: 0 This Week
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  • 16
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
    Downloads: 0 This Week
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  • 17
    OpenJK

    OpenJK

    Community effort to maintain and improve Jedi Academy (SP & MP)

    OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast while maintaining full backward compatibility with the existing games and mods. This project does not intend to add major features, rebalance, or otherwise modify core gameplay.
    Downloads: 0 This Week
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  • 18
    flutter_unity_widget

    flutter_unity_widget

    Embeddable unity game engine view for Flutter

    .... Note: Please use OpenGLES3 as Graphics API only for now (Android only). This plugin expects you to atleast know how to use Unity Engine. If you have issues with how unity widget is presented, you can please modify your unity project build settings as you see fit. Moving forward, versioning of the package will change to match unity releases after proper test. Mind you this does not mean the package is not compatible with other versions, it just mean it's been tested to work with a unity version.
    Downloads: 0 This Week
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  • 19
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 20
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is engineered...
    Downloads: 0 This Week
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  • 21
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 0 This Week
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  • 22
    Ct.js

    Ct.js

    Ct.js is a desktop game engine that makes learning programming fun

    ct.js makes learning programming fun and game development easy by its visual tools, good docs and flexible, modular library. It is free, open-source, and is loved by hobbyists, professionals, teachers, and their students. Bad tools hinder your performance. Ct.js is designed to be like a brush with which you create games, not to be an enemy you will fight with. ct.js bundles come with offline docs, tutorials, and editable examples and demos. The code editor highlights errors and provides...
    Downloads: 0 This Week
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  • 23
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    ... the framework itself. Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code.
    Downloads: 0 This Week
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  • 24
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of emphasis...
    Downloads: 0 This Week
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  • 25
    EQEmulator Core Server

    EQEmulator Core Server

    Open Source Fan-Based EverQuest Emulator Server project

    EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++.
    Downloads: 0 This Week
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