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This program "translates" keypresses on joystick/gamepads/joypads into keypresses on a keyboard. It's great to use as a substitute for a remote control and perfect to use when you play games that don't have gamepad support.
A C++/Boost based app that maps input of game devices (like joystick/joypad/gamepad) to X11 key events. This simulates pressing a key on your keyboard. Automatic callibration, reconnection. Any number of devices. Background daemon support. Nice man-page.
XVid;-) is simple, easy to use video player for watching DivX movies with text subtitles. Supports skins, playlist, OSD, configurable control by keyboard/joystick/remote and multilanguage interface.
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SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
RobotPlug is a customizable work interface for robotic activities on Khepera robots.
RobotPlug include : keyboard and joystick control, basic wall recognition and a PlugIn system, which allow researcher to develop additionals modules.
sponge is a SDL based pong clone with enhanced features like sound "effects", an artificial intelligence (invincible), keyboardjoystick/gamepad and mouse control, setup menu, graphical score display
RCFM, the remote-controlled filemanager allows you to navigate through your files with a nice themeable GUI, while using your remote control / wireless keyboard / mouse or your joystick and launch a customized action (e.g. play them with mplayer) on them
The program 'jsbuttons' prints the state of joystick buttons as a decimal number to standard output.
It can be used to control the system where keyboard input is impossible/unwanted.
A (simple-to-build) four button pad can be used instead of a joystick.
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Joy4bve is a joystick to keyboard c++ program for use a general analog joystick
with BVE(Boso View Express, a free railway cab simulator) set in keyboard input option.
This is not midi player or editor. Its KDE-3 program, for midi home playing with midi keyboard and midi capable soundcards or synths using joystick as controller with sequencer in secound alfa preview. There is many todo (see home page), but works fine f
A game engine created using C++ and DirectX for the Windows platform. The game engine supports 2D and 3D sound, movies, input (joystick, mouse, and keyboard), as well as 2D and 3D graphics. (real name is Nova but it was taken. :) )
RoolBool is a party game involving physics and nice visual effects. It can be played on a single machine or via the network (up de 16 people) with the keyboard, a joystick or the Nintendo Wiimote.