Search Results for "game model ripper" - Page 3

Showing 177 open source projects for "game model ripper"

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  • 1

    AutoWolf

    Bot for id Software's Wolfenstein 3D

    This is a port based on Moritz "Ripper" Kroll's WOLF4SDL port for Wolfenstein 3D, a game developed 1992 by id Software and published by Apogee. The source code to the game has been released as GPL. The port implements a "bot" for this game, where the player is controlled by the computer, in the attempt to solve every level autonomously. Available as binaries for Windows and OS X, and as source package for Linux/UNIX (requires SDL and SDL_mixer to build). An experimental build has been...
    Downloads: 0 This Week
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  • 2

    Tic Tac Toe

    A simple Tic Tac Toe game with no Artificial Intelligence

    This is a tutorial project to show how we can manipulate an array of GUI component and how to simply link it to a similar data model. In this example, a matrix (2D Array) of JButton in association with a matrix of char to accomplish the game. The game is a 2 player TicTacToe game with no Artificial Intelligence; the players will play one after another until the end of the game. The game is direclty downloadable and the source code is accessible via SVN or the browser.
    Downloads: 0 This Week
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  • 3
    MGSyn

    MGSyn

    MGSyn - Automatic Synthesis for Industrial Automation

    MGSyn (Model, Game, Synthesis) is an open-source tool which integrates game-based synthesis into model-driven development for industrial control and automation. It is served for research and educational purposes. MGSyn has been originally developed by Department of Informatics (Unit 6), TU München and fortiss GmbH and is now maintained by fortiss GmbH. The software is released under the GNU General Public License Version 3.0 (GPLv3). Please download the tutorial for step-by-step...
    Downloads: 0 This Week
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 0 This Week
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  • 5
    Battlefleet

    Battlefleet

    Battlefleet - Naval warfare at the turn of the century: 1895 - 1905

    BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced. The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game. For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user. The first stage of the Tsushima battle is given as example...
    Downloads: 0 This Week
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  • 6
    SivModeler

    SivModeler

    Make edit and convert your 3D models to a game maker friendly format.

    This program is built for mainly Game Maker users. Common Model formats such as .OBJ do not work with GM as it only supports .D3D witch is not compatible with most high end modeling programs. SivModeler is the best way to make edit and convert models that will work with your Game Maker 3D games.
    Downloads: 2 This Week
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  • 7
    Afdarts RTS
    Acronym for Downing Andrew Real-Time Strategy; 3D real-time strategy (RTS) game/engine in which units are group-based; requires DirectX and (if you want to compile it yourself) Visual Basic; includes model editor
    Downloads: 0 This Week
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  • 8
    ReverSeeProject

    ReverSeeProject

    3d Reversi game

    - Challenge A.I. - Challenge a friend (offline) - Choose I.A. and its level (depth) - Create your own A.I. in LUA language. You just have to add your LUA script in ./data/ia (model on the existing files)
    Downloads: 0 This Week
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  • 9
    KitVision

    KitVision

    KitVision is a Framework for creating tangible tabletop games

    With KitVision you can create very simple tabletop games based on Tangible Interaction (manipulation of objects). KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware. Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, and to define images, sound and game rules. Adobe Air has to be installed in order to work with KitVision http://get.adobe.com/es/air...
    Downloads: 0 This Week
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  • 10

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh...
    Downloads: 1 This Week
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  • 11
    NIF File Format Library and Tools
    Attention : This project is currently being migrated, some services are no longer supported. NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format. The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. We are creating a unified description of the NIF file format allowing our contributors to build tools...
    Downloads: 0 This Week
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  • 12
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 0 This Week
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  • 13

    ZILF

    This repository is deprecated. Use Heptapod instead.

    THIS REPOSITORY IS DEPRECATED. Please use the Heptapod repository instead: https://foss.heptapod.net/zilf/zilf ZILF is a set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library.
    Downloads: 0 This Week
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  • 14
    lol2dae

    lol2dae

    A League of Legends model converter

    lol2dae is an open source application written in C++ that converts models from the game League of Legends. It currently supports all models with a.skn filename extension and converts to them to the COLLADA format with a.dae filename extension. lol2dae also has the capability to import skeleton files with a .skl filename extension and output fully rigged and weighted models.Animation files with a .anm filename extension can also optionally be applied to a model's skeleton. To compile...
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    Downloads: 32 This Week
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  • 15
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1...
    Downloads: 0 This Week
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  • 16
    GLScene ODE Vehicle

    GLScene ODE Vehicle

    Multi-axle Physically based Vehicle game

    Built using GLScene and Open Dynamics Engine, this vehicle game aimed to model the physics of steering as much as possible. It currently modeling wheeled vehicles with 2 to n number of axles. This project also includes a simple height field map editor to test the vehicle and opensteer for the steering automation. The height field map is also aimed to be deformable at game play. Currently built with Delphi XE2.
    Downloads: 1 This Week
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  • 17
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 1 This Week
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  • 18

    Gaz Engine

    Component 2D Game Engine

    UPDATE JULY 2015: Sorry! I moved this project to Github. Please visit on https://github.com/Brulogaz/gaz-engine Gaz Engine is a 2D game engine under development written in C++ that utilize a component based model and game code editable in Lua. Current Features -SDL Based window and Input -Messaging -Homogeneous Game Objects -Components -Serialization of game scenes into files. -Game states -Game code done entirely in Lua -Basic collision -Orthographic Camera The engine...
    Downloads: 0 This Week
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  • 19
    Skyline Level Creator

    Skyline Level Creator

    Level Creator for the Skyline Game Development System

    This is a Level Creator for the Skyline Game Development System (http://www.chi-ad.com/Skyline/SDN/). It is written in C++ using Qt 5.3. Most of the setup files are xml based and there will be examples showing how to use models from both http://arteria3d.myshopify.com/ and http://www.3dmodels-textures.com/ Obviously, to view the completed Level in the Skyline Engine, you will need Skyline and the relevant models. The models used have been from the Sci-Fi Pack from Arteria3D...
    Downloads: 0 This Week
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  • 20
    Advanced Travian Toolkit

    Advanced Travian Toolkit

    Java libraries and apps for the Travian browser game

    Advanced Travian Toolkit is a set of Java libraries for the development of tools for the Travian browser game. Travian Toolkit provides the core game model as well as some of the core game rules. Our Android application can be downloaded from Google Play (https://play.google.com/store/apps/details?id=net.advancedtravian.qr) ALL IMAGES ARE THE COPYRIGHT OF TRAVIAN GAMES GMBH www.traviangames.com
    Downloads: 0 This Week
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  • 21
    AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
    Downloads: 0 This Week
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  • 22
    Able Opus Elements

    Able Opus Elements

    An interactive periodic table of elements, with a Bohr Model generator

    The core of this program is a interactive periodic table of elements but also has a handful of goodies Including: A bohr model generator, a nice mix & match memory game, a nifty find dialog. The periodic table is built for quick lookup of basic info
    Downloads: 1 This Week
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  • 23
    MakeBreaks

    MakeBreaks

    a game for mfc like To eliminate the stars

    1. The game can be set to the width, height, color variety and sound effects 2. The game can be saved at any time, with the fast preservation and save to file, exit will automatically save the game 3. The game is a classic model, classic mode is imitation phone model, classic mode is the highest and level Settings 4. The classic mode do not change the width of the game, height and color types 5. The game's sound effects and background images under the res folders, games that use the font...
    Downloads: 0 This Week
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  • 24

    Sexy Scripting Language

    An s-expression scripting language for highly demanding video games

    Four years working for Crytek, a leading video game developer, I came to understand the need for a high-performance scripting language optimized for C++ interfaces, 3D geometry and capable of handling thousands of AI entities without garbage collection bottlenecks. Nothing existed that ticked all the boxes I needed. Ergo, Sexy was borne out of necessity. My intent was to make the ultimate language for 21st century game engines. Sexy is a strongly-typed object-oriented imperative language...
    Downloads: 0 This Week
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  • 25
    The aim is to recreate the sprites from doom as 3d models trying to keep a faithful look as possible for use with the doom games using new doom based game engines NOTE* DON'T use the big GREEN download button
    Downloads: 0 This Week
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