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AzidEngine is a fully 3D gaming engine with no specific platform or game type. Rendering is done by Ogre3D, sound with OgreOggSound which is an OpenAL wrapper, physic engine is not yet implemented.
iSDGE is meant to be a free next generation 3Dgameengine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
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This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3dengine. Please see the homepage for a closer description
Underworld RPG is a 2-D/3-D isometric Strategy RPG about a boy named Kale and his journey to the bottom of Hell. See, Hell isn't a place for the Damned to eternally suffer. It is a place for the Damned to eternally protect. What are they protecting?
JSlaughter is a topdown zombie survival-game based on NvFrame?.
NvFrame? is a framework on top of Slick2D (a 2d javagameengine) to make powerful topdown games in java.
NVFrame in Google Project Hosting
A software version of the popular but out of print Merchant of Venus board game. Uses the tjger Java-based gameengine at https://sourceforge.net/projects/tjger/
An entertaining Sokoban game with nice 3D graphics available for Windows, Linux & Mac. Features different skins & workers, several level sets, resume & replay, improved mouse/keyboard control, audio etc.
Hover Extreme is a simple multi player demolition game where you and your opponents try to crash one another's hover crafts. The game is based on a minimalist custom 3Dengine.
That project is inteded to be a great FreePascal (initialy, then Mono) 3D opensource game which will do a nice flightsim game. Is is intended to work on any Unix/Windows OS-es with OpenGL/SDL.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
CrossGDK is an OpenSource Crossplatform Game Development Kit for C++.
On the supported operating systems we use the native APIs to gain highest performance.
CrossGDK is based on OpenGL and OpenAL.
The main purpose is the creation of modern 3D games.
JMeteors3D was started as a free 3D space combat game. It utilizes the Java3D API. The project has been orphaned because of Oracle's takeover of Java technology and it's doubtful future.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
The SxEngine or "SxE" is a highly modular and cross platform gameengine now in development. Its intended to be an effective solution for creating any kind of modern 3D/2D game.