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jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.
A program aimed to allow users to record the results of a 3D survey of a site; to verify the measurements are internally consistant and provide a visual representation of the site.
Semicuro is a paint application that is geared toward the creation of complex bitmapped textures for use in 2D and 3D graphics. Its strength lies in its ability to support multiple brushes, each of which can paint multiple "bristles" simultaneously.
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Plethora is a NetBeans plugin that provides a designer and a code-generator for Looking Glass 3D (http://www.sun.com/software/looking_glass) applications. You can download a live CD for LG3D from: http://sourceforge.net/projects/lg3d-livecd
Vizz3D is a 3D program visualization system. It promotes system structure and quality information to a user in a comprehesible way and leverages the understanding of that system. Vizz3D uses OpenGL (jogl) for 2D and 3D visualizations.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
This is a simple program for alignment and rotation of images, that will be used as a preprocesor in 3D volumetric reconstruction of bodies using OpenGL.
SLAX based LiveCD showcasing Sun Microsystem's open source project "Project Looking Glass 3D" (LG3D). Presented in 2004 LG3D combines a stunning 3D UI with the benefits of Java (easily expandable and reusable code, platform independency, etc.).
This is a small project to allow novice users to use a 2D space to create shapes using various tools. These will be mapped to 3D images to add excitement!
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
JSoccerLab provides an advanced Integrated Development Environment (IDE) for RoboCup 3D Soccer Simulation developers. It helps developers to debug, and visualize what agents think. Also it is able to connect to 3D-Soccer Server as a monitor.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.