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An open-source gameengine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
Un Pokémon-like orienté MMO, codé en Java, utilisant JOGL pour des graphismes 3D et 2D. Avancement disponible sur Twitter : http://twitter.com/#!/WilliwawCirse
The goal is create a simple game that simulates a 3D virtual environment and with a real object with realistic texture and allow the user to navigate the environment in order Interactive.
A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Flatland is a game programming library written in FreeBASIC which utilizes game programming as tutelary device for teaching algebra to highschool level students. It has a working 2D Polygon engine, a 2D Sprite Engine, 3D Image Buffer, etc...
library for RTS games with 1st person shooter elements
This project develops a RTS game library suitable to use it as a base for new RTS games in the style of Battlezone (RTS + 1st person shooter). Emphasis is put on portability and extensibility.
A Javagameengine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
Primeira Engine de SDL Totalmente Em Português.
A TSEngine (PESTEngine) foi descontinuada. Seu desenvolvimento serviu como base para uma nova Engine em Java chamada Etyllica.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 GameEngine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
CeoEngine is a 3DGameEngine bassed on a full components system developed in XNA.
On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.