The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
Cross platform 2D game creation framework with Python bindings
FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
Yavio is a cross-platform freeware and open source multimedia framework based on FFmpeg's libavcodec library and SDL library, in the future more libraries may be added. It provides a multimedia player and high level API for reading/writing multimedia files.
Yavio is available under LGPL license.It is written in plain C, can be ported and compiled on most OS.
For end users, Yavio gives a plug and play video player and multimedia framework, no configuration needed, no system or software...
For SaaS businesses to monetize payments through its turnkey PayFac-as-a-Service solution.
Exact Payments delivers easy-to-integrate embedded payment solutions enabling you to rapidly onboard merchants, instantly activate a variety of payment methods and accelerate your revenue — delivering an end-to-end payment processing platform for SaaS businesses.
A turn-based strategy game in the spirit of Tactics Ogre
The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
cZUI is a Zoomable User Interface framework, allowing the creation of zoomable interfaces in C++. It uses the scene graph concept, with the possibility of panning and zooming cameras on various parts of the scene. Multiple cameras can be painted on the same window, each with its own painting rectangle.
Multiple demos and a tutorial are available.
see this video : http://www.youtube.com/watch?v=C_JWw4R72nw
It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++
Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine.
Currently I don't work in this project, you can use it under NEW BSD license.
MPGE Framework for multi purpose game engine written with langage C, and using many extern library(SDL,OpenGL,OpenAL,libsndfile etc...)
MPGE Framework is under LGPL v3
Modular solutions for change management, asset management and more
ChangeGear provides IT staff with the functions required to manage everything from ticketing to incident, change and asset management and more. ChangeGear includes a virtual agent, self-service portals and AI-based features to support analyst and end user productivity.
This project aims to build a windows software player which is based on android opencore framework and SDL. opencore framework is ported from android platform to win32 platform.
SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
This is a multiplatform do-it-all game engine on FreeBSD license, written using SDL, OpenGL and FMODEx libraries with dedicated GUI framework. Future applications are not yet defined but the project is slowly developed.
COREL is a 2d game engine. It is written in C++ and uses the SDL and OpenGL libraries. COREL Stands for Core, Object, Resource, Event, Logic. It is still very early in development.
This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
Avenzoar is a one-year exploration of renal cell carcinoma morphology and its related single nucleotide polymorphisms (SNPa) as a method of automating diagnosis of cancer by using a computer-aided decision tree controlled by analytical statistics.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.