Showing 41 open source projects for "civ"

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  • 1
    CIVx is a free advanced PIV (Particle Imaging Velocimetry) code, developped in Fortran and C++. Input : pair of png images. Output : velocity field in NetCDF format. It is used by the UVMAT Matlab code develloped at LEGI.
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  • 2
    Pleiades aims to be a Civilization-like Open Source game with Space as a playground. We first provide a board game, its rules (with French as main language), graphics you can print to get all game elements (vessels, cards, space tiles).
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  • 3
    A Civilization 4 mod made by a friend and I.
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  • 4

    Tranquility Online

    Conquer the universes with Spaceships

    ... Civ 5 style planetary management in the future if it picks up. Interstellar Police Force will be able to respond at falling rates dependant on your distance from the Police Bases. No hidden observers, Distress Calls need to be sent by the agressed pilot. the plan is also to have LUA based addons allowing interface customisation, Back and front end using C# The project will be being driven by BDD/TDD agile practices and
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    Cybersecurity Management Software for MSPs

    Secure your clients from cyber threats.

    Define and Deliver Comprehensive Cybersecurity Services. Security threats continue to grow, and your clients are most likely at risk. Small- to medium-sized businesses (SMBs) are targeted by 64% of all cyberattacks, and 62% of them admit lacking in-house expertise to deal with security issues. Now technology solution providers (TSPs) are a prime target. Enter ConnectWise Cybersecurity Management (formerly ConnectWise Fortify) — the advanced cybersecurity solution you need to deliver the managed detection and response protection your clients require. Whether you’re talking to prospects or clients, we provide you with the right insights and data to support your cybersecurity conversation. From client-facing reports to technical guidance, we reduce the noise by guiding you through what’s really needed to demonstrate the value of enhanced strategy.
  • 5
    My personal Mod for Civ IV. Includes various elements, including additional Wonders & Buildings mods, BUG, GGfBC, UP, BAI, BULL, etc... This mod is in it's PRE-Alpha phase. The XML & Artwork all work, but the Python & C++ are a MESS.
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  • 6
    Medieval European mod for Civ 4 based on Rhye's and Fall mechanics.
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  • 7
    This project is a collection of Modules for the World of Civilization project for Civilization 4 Beyond the Sword expansion. The WoC Modules project has open uploads for any and all Civ BtS modders providing a "working area".
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  • 8
    A computer game adaption of Scott Soliamy's Pocket Civ card game.
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  • 9
    CIV Toolkit is a collection of computational intelligence and voice processing algorithms implemented for Cell Broadband Engine processors. Algorithms are implemented in C.
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    RMM Software | Remote Monitoring Platform and Tools

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  • 10
    A text-based game written in FMSLogo. Requires FMSLogo from fmslogo.sourceforge.net to run. The game puts you in charge of a growing empire that grows in size until, under your leadership, it builds a wonder!
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  • 11
    Eric's Mod for Civ 4. Adds new units, civs, and includes a sniper mod. USES PATCH 1.61
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  • 12
    Imperia (working title); Rise and Fall of Empire, In the Begining. After you have created your character (Race - Civilization), then you are relocate at the planet or in the space or something like that. Then is up to you to survive or die. If you surv
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  • 13
    j4cEvo is an open source java api that allows to program an artificial intelligence for a civilization type public domain game called civ evolution.
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  • 14
    A collection of tools for converting stuff from various civvariants to freeciv. Currently only Civ2 stuff is supported, but code for other civ-variants is always welcome!
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  • 15
    Metagame-Sector is a Python framework for quickly and easily making Sector-based games (ie, Chess, Risk, Bard's Tale, Zelda, WarCraft, Civ). Features include Client-Server model, View separation (ie, you can have a GNOME and a Win32 frontend), and more.
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  • 16
    Sago War utilizes tile-based biomes like Civ, but with the goal of being in pure 3D. The strategy is like Civ with less focus on tech trees and more focus on real-time and real-location manipulation. Zones are tiled, but game pieces moved within tiles.
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