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A genetic algoritm based system for generating profiled endwalls.
This code is based on the Durham Endwall Design System used to produce endwall designs for low speed linear cascades. It consists of a number of Octave scripts which run mesh generators and flow solvers and uses a genetic algorithm to find the optimal solution.
the game is about you going in a maze and your a box sorry i don't wanna make it another mesh but thats how i made the game so have fun and i hope you enjoy and also there is a multi player in the game there are 3 levels to it next version there will be
Visualizzatore oggetti.Prova progetto OpenGL. Setup API, mesh loader, input manager, texture blitting, font manager. Questo progetto mette insieme gli insegnamenti dei tutorial per OpenGL in un aplicazione demo che visualizza un oggetto in uno spazio 3d.
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HyperSim is a Navier-Stokes and Maxwell equations solver. It use the same method-"finite volume" to solve fluid and electromagnetic field. This technique could sharing the same mesh for simulation and make the multi-discipline optimization design possi
This Project is a library. It uses the FCollada and DevIL Library to read a given .dae file. The Data will be available for the user by one list of structs containing all the data of the submeshes the whole mesh consist of. Use SVN to checkout
A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
PULSE is an unstructured mesh-based peer-to-peer system designed to support live streaming to large audiences under the arbitrary resource availability.
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CFDtools is a set of libraries to manage data format for CFD (mesh/grid and flow data). It provides additional tools for development of simulations softwares.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack
GrAL is a generic library in C++ for grid (or mesh) data structures and algorithms operating on them. It has been inspired by the success of the STL, and is similar in spirit to BGL and (though to a lesser extent) to CGAL .
A visualization and analysis environment for community mesh networks, such as the German freifunk.net - freimap aims to make various effects in the network observable and comprehensible.
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
File transfer using shared Folders in a local network with automatic synchronization. Also P2P-Folders will be implemented in the 2nd stage.
Take advantage of Mesh-Network technologies for LAN operation.