Showing 362 open source projects for "framebuffer"

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  • 1
    With this Control is it possible to embed the MPlayer into any .NET 2.0 Program... Disbyte any other Project so far This one will only provide one Control which can be embedded into a .NET programm.
    Downloads: 0 This Week
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  • 2
    SXF is a Simple XML-Framework to combine different distributed applications in one frontend. It based on Standard's like: HTTP, XML, SVG, TTF, ... and use libs like: AVAHI, SDL, FFMPEG, LIBVLC, ...
    Downloads: 0 This Week
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  • 3
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
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  • 4
    This project aims to provide a full implementation of the GEM VDI & AES API's on a truly multi-tasking, network aware system (Linux Kernel) with the appropriate modifications to support the advanced functionality of the underlying OS.
    Downloads: 0 This Week
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  • 5
    Modular tracker-based music composition tool. MadTracker is meant to be a very flexible, powerful and multi-user approach to music composition.
    Downloads: 0 This Week
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  • 6
    The open bicycle computer (oBiCo) is an outdoor computer to be mounted on your bike. We are providing an open source based plattform to ether use Linux based software or go with a small GPL'ed C++ OS (Booting in just 2 seconds)
    Downloads: 0 This Week
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  • 7
    The purpose of this project is to create a game capable of functioning over the mobile net, having multiple players and running in real-time
    Downloads: 0 This Week
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  • 8
    NetSurf is an open-source web browser for RISC OS and UNIX-like operating systems. Its aim is to bring HTML 4 and CSS technologies to the RISC OS platform.
    Downloads: 0 This Week
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  • 9

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an...
    Downloads: 0 This Week
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  • 10
    Coypu is an abstract layer, graphic widgets implementation. It is written in C and is highly portable to most architectures and software/hardware backends (X11, Directfb, GLUT, SDL, WIN32). Being fast and light, it's mainly targeted at embedded devices.
    Downloads: 0 This Week
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  • 11

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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  • 12

    CK 64 Kernel

    The CK 64-Bit Kernel Operating System

    This project is a implementation of layers. Use Virtual machines & virtual adapters alike an onion! Another operating solution instead of Microsoft Windows Server operating system. It is to be used via remote controlling. The special new "Cktool32" will make it easy to handle *Ck64Krnl*.
    Downloads: 0 This Week
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