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SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
Gerris is a tool for generic numerical simulations of flows (CFD), in geometrically complex geometries and including adaptive, multiphase and interfacial flows capabilities.
To create a fully stylized KDE enviornment. In order to make a simplier, easier, more fluid design that will allow peoples focus to be taken off the desktop to what is really at hand the work.
Note: New versions are not being posted to source forge. Please check the project homepage at: http://www.cove.org/flade A free library for simulating 2D physics in Flash using Verlet integration. It currently features particles, stick & angular constra
A multi-dictionary system for natural languages (ie. languages that people speak). Operates internally in UTF8, supports querying by particles, customizable in/out filtering, and interface mode (for using with another software) among other features.
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The Fluid Flash Interfaces Engine (FFIE) is a compact library for Macromedia Flash applications using ActionScript code to generate Complex Graphical User Interfaces with pseudoHTML and StyleSheets. All interfaces are rendered Client Side. It could be con
A java based mindmapping application featuring a number of novel features such as a 3-d exploration mode, revision mode and a versatile plugin system. Designed to make the digitisation of mindmaps and the free flow of ideas much more fluid and easy.
SnR Gothic is an Arcade scrolling space shooter. Features 3d models, particles, 2D BG arts and an OST. And BIG explosions.
"In the future. As an agent of the Terran Empire you exploit and conquer hostile planets, but these are not the real enemy.."
GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
The CRM, sales reporting, and commission tracking tool uniquely tailored to the needs of manufacturers, sales reps, and distributors.
Repfabric is a customer relationship management (CRM) software designed specifically for multi-line sales teams (i.e. reps, distributors, wholesalers, dealers, and manufacturers). It streamlines and simplifies the sales process by providing deep integration with email, contacts, calendars, and deal tracking. The platform enables users to track commissions from CRM to sale, make updates directly from mobile devices, and document sales calls using voice-to-text features.
A Computational Aerodynamics/Fluid Dynamics solver. It solves Euler, (Reynolds-Averaged) Navier-Stokes equations (or LES/DES for the later version) in parallel on unstructured grids.
The DUNS (Diagonalized Upwind Navier-Stokes)code is a 2D/3D, structured, multi-block, multi-species,reacting, steady/unsteady, Navier Stokes fluid dynamics code with q-omega turbulence model. It currently uses a diagonalized ADI procedure with upwind diff
JRVFSim (Jarvis) is a simulator of a fluid dynamics phenomenon known as radial viscous fingering. Its main feature consists of taking jordan curves and simulating their evolution subject to various parameters. Includes a partial API for numerical methods
Hephaestus is a computational framework to be used for iterative solution programs, such as weather models or CFD applications. (Now in need of an administrator/developers).
The fluid simulator consists of a core library and a GUI. The core makes all calculations based on the paper "Stable Fluids" by Jos Stam. It is able to simulate fluid flow in abritrary time steps. Support for boundaries is included.
Golp is an easy-to-use property class library for CFD&NHT programs. Golp is not, but more than a property database, it provides thermodynamics and thermophysical properties by generic interfaces. The classes can also be built as COM and python modules.
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
GtkParticle is a small graphical simulation of some point masses undergoing elastic collisions in
a 2-D square universe. Statistics of pressure and energy are reported, particles are colored dynamically
by their relative mass and can be added or removed
Gnome Flow is program written to calculate and visualize simple, steady-state fluid flows around objects. The program calculates the stream, vorticity and pressure using the relaxation method.
ISAAC (Integrated Solution Algorithm for Arbitrary Configurations) is a computational fluid dynamics (CFD) code developed to test and apply high order turbulence models for compressible flows around complex geometric configurations.
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
Experimental remix console for DJs and producers. 8 WAV channels, headphone preview. Fluid + tactile control via Fostex DCM-100, MIDI or keyboard/mouse. Automatic beat-matching; tracks are split into 16-beat loops that can be played back in any order.