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Red Hat Enterprise Linux on Microsoft Azure
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Create 3D models easily in Win95,NT,XP,Vista,Win7 on all desktops, laptops and even netbooks without any 3D hardware acceleration. Supports 3DS, DXF, WRL, POV, ASC, spreadsheet & compressed files, extrude/sweep, mesh edit, parametric NURBS curves ...
Camscope is a multi-threaded program for acquiring and quantitatively analyzing images from an IIDC-compliant FireWire camera. It provides an integrated environment for performing quantitative video microscopy for teaching laboratories.
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L). Port to MS Windows is underway.
Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The source code is available on Github.com (see http://www.wedesoft.de/hornetseye-api/ for more information).
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This is a simple computergraphics project with a standard graphics library for 3d WireFrame modeling.
It is highly extensible and could be used to test various transformation algorithms.
This project is maintained by Masters of Science Candidates from the USP, Sao Paulo. Using 3D graphics with Java and openGL, the goal is to create a tool to help children to develop their abilities in geometry, spatial and computer.
Simple-3D Graphical Engine for Researching (S3D-GER) is a simple layered engine to help researchers in computergraphics and medical applications. It supports direct volume rendering, frame buffer objects, a OpenGL user interface, shaders, an so on.
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With CuteCanonCapture you can connect to your Canon PowerShot via USB-Cable and completely remote control it. Preview your next shot in a video/web cam like screen and directly transfer taken images onto your computer.
Access a digital camera located on one computer from another over a local network or the Internet. Designed for use in thin client environments, specifically LTSP, but can be used in other types of installations as well.
A way to make funny images and video with neural nets, genetic algorithms and a well found fitness function! It changes you computer in a modern art's artist.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computergraphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
ZRay is a kind of Ray Tracing technic. Note that Ray tracing describes a method for producing visual images constructed in 3D computergraphics environments, with more realism than either ray casting or scanline rendering techniques.
The CVR-Lib (Computer Vision and Robotics Library) is a C++ object oriented library for computer vision. It provides lots of functionality to solve mathematical problems, many image processing and analysis algorithms, classification tools, and much more.
WGT is short for "WebGL Toolkit Module for GoogleWebToolkit". Besides the WebGL-Wrapper it does provide an Wrapper for Canvas2D, several math classes, a resource manager, an input manager, a simple scene manager framework and some other useful tools.
A script to generate shapes representing colors, using the ColorAdd code developped by Miguel Neiva: http://coloradd.net The ColorAdd code is a monochromatic Graphical Code allowing colorblind to recognize colors.
The purpose of this program is to teach a computer to classify plants via their leaves. You just need to input the image of a leaf(acquired from scanner or camera), then the computer can tell you what kind of plant it is.
Snatch ́Em is a combination of a board game and real-time computergraphics on a multitouch-table. The charm of a board game is to interact and play with real people. The goal is to collect the digital animals faster than the opponents.
This is an educational program geared for children. The idea is based off of the Logo Programming Language and Turtle Graphics vector programming methods. The project involves a GUI to see the turtle, all commands, a console, and a program editor.