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The Freya GameEngine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).
A role playing gameengine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
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Contextual rule-basedtext normalization engine written in java, that can be used to implement stemming algorithms or phonetic normalizers. The project includes a french stemmer/phonetic normalizer, and a soundex implementation. Includes a Lucene Analyzer
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The BeeGram library is a portable open source search engine toolkit written in C. BeeGram provides a number of building blocks for the construction of powerful general-purpose text-based search tools.
Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
Java-tradewars Attack Terminal - A helper for the popular text game TradeWars 2002 written in Java. This program can be used as an applet on a board website or as a stand alone program.
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Frosttie (FROnt-end SchemaTron Text Internet Engine) takes XHTML pages and processes them with various user-definable filters such a W3C's WAI, Section 508 (US) web usability compliance, ad removal, etc. It can be used with zKnowMan.
A fairly wide-ranging grab bag of reuseable Java classes and frameworks. No GUI code is included, but other than that there's a little something for everyone - text-based persistance, data structures, an OO text report engine, some handy tools for manipul
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
judge - an OO mud (multi user dungeon) enginebased on a client/server architecture and written entirely in java. This d20 basedgameengine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
Arvotarnia - A MORPG in text-format. Explore the world of Arvotarnia in this old-school text-style role-playing game. Fight other players and mobs to gain experience to skill your character to become the mightiest of all warriors!
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
Doro is a textbased roleplaying gameengine, written in Ruby. It is designed to be modular and flexible replacement for traditional 'hardcoded' engines like Diku. Main website at http://www.foo.me.uk/doro/
FrakTal's objective is to create a game engine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.