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Eldritch is a first-person view, turn-based, party-based RPG similar in form to the games of the Wizardry series. Included with existing game content is a mapeditor with basic scripting abilities (and plaintext datafiles): this can be used as an engine.
The aim of the project is to develop a general purpose videogame mapeditor. The editor will be implemented using a 3-tier architecture and persistency in XML format.
This is a tool to organize and present complex, interrelated ideas visually in different ways. It aims to be many tools all at the same time -- outliner, mindmapping and concept mapping tool, PIM, project manager and tracker, literate programming editor,
WikkaWiki is a standards-compliant, lightweight PHP/MySQL wiki engine. Designed for speed, extensibility, and security. Highlights: GUI page editor, FreeMind map viewing, page-level ACLs, page commenting, RSS, codeblocks with syntax highlighting.
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An integrated tile-based mapeditor, game engine and cross-platform installation suite using Python and Pygame (SDL) [installation suite not in current release]
Sarge3DEngine contains a 3D Model Editor and a 3D Engine. Maps can be created in the editor that provides a perspective view and 3 orthographic views. The map is then fed into the engine to provide real time rendering of the models and FPS movement.
A program letting you customize, edit, print and export dungeons & dragons maps. You'll also be able to edit towns as well as labyrinths, towers and more!
The projects to be contained herein, are to be solely for the Open Source community. "Tagelflax" hosts two game editing tools. (1) A 3D Model Editor based on XML called "TagCMA". (2) A 3D MapEditor. Projects are C++/C#/OpenGL based.
SaqMap is a windows open-source flexible 2D mapeditor written in c# for use in tile based games. A developer can use it to easily create multiple layered animated maps. Outputs XML files so they can easily be converted to be used in any engine you wish.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a mapeditor and a tile creator that parses a BMP im
This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also mapeditor.
JTileMapper is a tile mapeditor which allows the creation of tilesets and tile based levels for tile based games (mainly J2ME/Brew based games). It allows the use of custom loadable plugins for input, output and edition (map and events).
Turn Based Strategy. Campaign and Single Player Mode, MultiPlayer in developing.
A Variation of Custom Visual Controls. A PowerFull MapEditor. Mainly the game is a classical tbs something like DDay and Panzer General. Map Makers Wanted :)
Halo Cache Editor (HCE) is a complete one-of-his kind mapeditor for Halo Xbox, running on Xbox. It goes from easy swapping values (shooting rockets with an assualt rifle) to patching ppf files all directly from your Xbox, no pc needed at all.