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Multi-platform C++ class library, abstracting many system facilities, such as threads,
mutexes, conditions, socket stream I/O. Supporting many industry standards such as XML/DOM, and HTTP.
Multi-threaded socketserver framework.
This is a server modification for the popular open-source FPS Cube 2: Sauerbraten.
We're integrating the long waited-for Python scripting for it. This will simplify and extend the users' possibilities to modify gameplay.
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...To prevent Replay attacks and device cloning attacks.
For every data transmission from client to server or vice versa there is a timestamp which is compared with server/client present time. If the time doesn't match (tolerance of -2 sec) or if there is any reused time then the socket is closed.
By using these headers for every transmission, IoT devices over WiFi can also be secured.
A Windows-based light-weight socket library written in Delphi for use as a transport layer in kbmMW. It includes an IO Completion Port server and a blocking client. The data and messaging server can share the same transport.
Some example exercises about distributed systems in computer science. Some code examples for Java RMI, Java ServerSocket and Peer to Peer Systems written in Java. Probably using the Hibernate framework and some other Java Technologies.
Tornado Java NIO SocketServer or only Tornado was built for high-performance, and maximum support for Massive Multiplayer Mobile Games and Massive Multiplayer Online Games, allowing developers to create powerful multiplayer real time games.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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Uechi APM Web Server Performance Monitor Open Source
Uechi APM Web is an APM (Application Performance Management) Open Source Server Performance Monitor written and developed in Java and C # for all Linux and Windows platforms. The Uechi.APM.Web offers a complete resource for unlimited monitoring servers in real time. Have full control of the CPU consumption, memory, disk and network traffic. Communication is done via TCP Protocol Socket connection.
More information, please visit: http://uechi.com.br/uechi-apm-web-eng/
GameServer is a sophisticated, game server designed for online games
GameServer is a sophisticated, game server designed for massively multiplayer online games. Built with a C++ core and extensible Python scripting, it provides solution for managing persistent game worlds with real-time player interactions, advanced networking, and comprehensive monitoring capabilities.