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Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
This project aims to create a block oriented visual workbench for general purpose systems modelling and simulation.
In the first milestone, we`ll build a simple GUI and the basic blocks to model neural network training and internetwork topologies.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
JBotRace is a car racing simulator, in which the cars are driven by bots. The bots are small programs written in Java and it is your task to develop the best bot! JBotRace contains a complete GUI for viewing races and developing the bots.
DOP Software’s mission is to streamline waste and recycling business’ processes by providing them with dynamic, comprehensive software and services that increase productivity and quality of performance.
Primordial Life transforms your screen into a artificial world where living biots can survive and multiply. The course of evolution can take many paths, resulting in a variety of biot shapes and behaviors.
Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
An artificiallifesimulation, with genetic instructions mimicking those of real cells as opposed to computer instructions, allowing for more realistic results.
This description is going to change and intent of the project will be refocused. This is Tierra-like artifical life program simulation system written in Java. I'm hoping to attract other developers to work on this little interesting project.
An artificiallife (a field in artificial intelligence) implementation using GNOME as its front end. It uses some principals of Cellular Automata. It's like "Conway's Game of Life' but with a totally different ruleset. It's a fun simulation - check it out
A Student Project for Software Engineering Purposes. Simulates the life of an anthill. Created by students from Warsaw University of Technology , faculty of Mathematics and Information Sciences
Life in a Bottle is a simulation/board game based on Sierra's 'Jones in the Fast Lane'. The game simulates life choices people make in careers and education. It is designed to be extensible with new locations, educational achievements and career paths
There is nothing to live for... until you come along. Placing your trusty blocks, you build up a stable ecological environment for your world to prosper.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.