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3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more...