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DirectX 8 to OpenGL wrapper for legacy apps and portability
...This project is intended for developers, retro-computing enthusiasts, and compatibility research. It provides a foundation for running legacy graphics software, experimenting with API translation, or extending support for older DirectX-based applications on modern systems.
See article:
https://tech.slashdot.org/story/02/02/12/1824215/an-open-source-direct3d-80-wrapper-for-open-gl
Java implementation of a software renderer. Software rendering is handled only by a CPU, without any GPU support. Renderer is implemented in pure Java, without any additional frameworks.
Additional requirements:
JDK / JRE 8
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.