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Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
tkBacktracer is a cross-platform interactive visualization tool to explore the tool motions in RS-274D "G-code" CNC files used in computer controlled milling and manufacturing.
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ConnectCode Software Box Shot Maker creates realistic images of 3D boxes for your softwares using three image files. You can adjust the box orientation, box and camera position. Despite being opensource, the tool delivers professional results.
XISL (XML based scripting of Implicit Surfaces) package (written in C++) assists developers in construction of arbitrary implicit models. Each implicit function class (a primitive, an operation, etc.) is deffined by its appropriate XISL tag(s).
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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This is project which is written in MASM to provide a fully rendered radiation symbol on your desktop where you can "rest your eyes". This symbol is rendered by OpenGL and will be always visible during your work if you use it.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform.
Support for Mono may be implemented.
It is at this point written 100% in C#
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
NeL is a software platform for creating and running massively multi-user entertainment in a 3D environment over the Internet working on Windows and GNU/Linux. The NeL library is further divided into specific modules: network, 3d and misc.
tridi is 3D software based rendering created using Delphi 6, it require MMX,SSE to run. I has many cool effect such as Jittered texture filter, Shadow map (with jittered for smooth shadow map), unique lighting system (semi deffered redering)
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an OpenSource 3D Game Engine / SDK for embedded devices based upon OpenGL ES.